I am new to dark gdk, as I am sure all of you can see. I have set my programming team towards dark gdk, because I thought it would speed up development time. Well, it did the opposite. I am stuck on the stupidest problem ever. I know the basic logic on how to load and control a basic sprite sheet. But I do not see where I can clip a texture to display. As anybody that has worked with 2d, to load a specific tile from a tile sheet, you need to display a portion of the tile sheet (based on the size of the tile and the number you select) then you display it to screen. So if the tiles are 32 by 32, and the number of the tile on the tile sheet is 3, then the x = (3 * 32), y = ( 0 ). How would I set the offset of the tile and set it to a texture, or a sprite if necessary (Hopefully it won't be.) Thank you for all your help and your time if you are lacking the first.
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