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Dark GDK / creating a standalone .exe

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cdiddy
15
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Joined: 16th Feb 2009
Location:
Posted: 13th Mar 2009 14:25
i wish to create a standalone .exe for my game so that i can show my friend. plz help me. thanks

nubs
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 13th Mar 2009 16:28
That one is in the video on how to use VS,

where the green arrow is for debug there is a drop down menu,open the drop down menu then click on relase and complie.

Dark Physics makes any hot drink go cold.
cdiddy
15
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Joined: 16th Feb 2009
Location:
Posted: 13th Mar 2009 17:13
ok i found the release but then how do i compile? where does it go after that?
thank you

and what movie is this ???

nubs
Bran flakes91093
16
Years of Service
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Joined: 13th Sep 2008
Location: Crazy Land
Posted: 13th Mar 2009 20:41
Compile the same way as normal (F5 for Debug, and Ctrl+F5 to run without debugging). Then go here to get the executable:

...\<Project Name>\<Project Name>\bin\Release

Copy it to a new folder and don't forget to copy your media into that folder also, because you need the media (if you used any).

Btw, don't double post threads. You made one exactly like this 13 hours before you made this one. http://forum.thegamecreators.com/?m=forum_view&t=146998&b=22

#ifdef _DEBUG
FixBugs(All);
#endif
vocebello
19
Years of Service
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Joined: 30th Dec 2004
Location: Toronto, Canada
Posted: 13th Mar 2009 21:37
I'm having the same issue(s).

I am able to run it fine on my computer, the release version. However when I include everything and send it to a friend, there is usually 1 of 2 errors.

1. He/She needs a DirectX file (However they have the latest DirectX version installed.) Some dx3d_95 file I think.

2. Upon starting it says there is an error in the program and to restart.

I've even sent them the sample 3d project, and they recieve the same errors. Is there something I'm doing wrong when compiling? Linking resources? =s Help, please.
Lilith
16
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 13th Mar 2009 22:43
Quote: "1. He/She needs a DirectX file (However they have the latest DirectX version installed.) Some dx3d_95 file I think."


DGDK doesn't rely on the latest version of DirectX. I depends on the August 2007 version of it. Either it needs to be installed or the user needs the redistributable file.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office

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