I think that games companies are about evenly split between Max and Maya, and XSI is a VERY distant third. But that's not the point, as far as modelling, all three are more than capable. And it boils down to personal preference.
Quote: "also, it has an amazing scripting system. if there is something Maya can't do, you can make a script for it really quick.
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So does Max, and the number of scripts avaialable at Scriptspot is staggering. You can find just about anything you would ever need that Max can't do out of the box.
For what it's worth, Epic Games (Gears of War) use Max, as does Ubisoft (Far Cry 2, Assasins' Creed, etc.) I'm sure Maya has an equally impressive list. Just use what you like, it's so not worth fretting over.
Even many pros at Polycount, which is very Max-centric, use Silo for their personal modelling needs.
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"bond1 - You see this name, you think dirty."