Hi,
I'm not sure if this question should go here, but, frankly, I've been asking too many questions on the DBPro forum and wanted to give them a break.
I'm trying to do a TANK shootem game (similar to the ones on the download page) and have gotton to the point where I can traverse the matrix and keep the tank in front of the camera.
I actually have the tank moving up and down according to the matrix height.
Now, here's my question... how do these other TANK games angle the tanks to appear to move up and down a hill?
If the left side of the tank goes over a hill or bump, only the left side of the tank angles up.
All I can seem to do is move the whole tank, by getting the matrix height and re-positioning the entire object by using the POSITION OBJECT command.
Is there a way to split the tank into 4 corners or something and only move according to the matrix height on that corner?
Any help will be appreciated,
thanks,
john...