Dynmic entities dont seem to light the same way as static entities, you could download blacksmith 3D and redo the texture map but i dont think FPSC supports the ambient maps that it can create as it can export, bump, ambient, sepcular, transparent etc since the alpha channel is transparent, could you 'tint' the alpha and give the effect of a glow?
Alternative load it up in blacksmith as it lets you paint directly onto the model, go over it lightly (if you have a pressure sensitve graphics tablet this effect is easy) with a very transparent brush in the colour of the glow you want to achieve, with low lighting in the level the effect is surprisingly realistic
- Why is everyone on here so rude? -