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FPSC Classic Models and Media / new sci fi pack

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Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Mar 2009 13:27
here are some screens of my current progress of a new sci fi pack im going to be giving away, its earlly and so far consists of a few models but a lot of textures

heres a first screen of a pillar and a light

gamer for life
Mazz426
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Location: Edinburgh
Posted: 15th Mar 2009 13:28
and hers the same entities with a floor texture that goes well with Cosmic Prophets meat pillars

gamer for life
Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Mar 2009 14:16
heres a new screen, also i'd love some C&C for ne models and what not

gamer for life
Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 15th Mar 2009 15:39
can someone please post some comments as i dont know what to do next

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Apple Slicer
17
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 15th Mar 2009 19:06
Wow, those remind me of portal. Very nice!
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Mar 2009 19:10
Looking at that last screen shot, I can't help but think how fantastic that would look if those wall segments were opaque glass. Not that they don't look good as they are.

Best.

Mazz426
18
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Location: Edinburgh
Posted: 15th Mar 2009 19:56
what do you mean by opaque glass as if i know what it is i could make it

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Red Eye
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Joined: 15th Oct 2008
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Posted: 15th Mar 2009 19:57
fantastic work keep it up


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
SekoIdiootti
17
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Joined: 14th Mar 2009
Location: Finland
Posted: 15th Mar 2009 20:44
Will this pack be free or will it cost something? Just wanted to ask, because it looks so cool.

Help me, FPS Creator hates me! It wants to eat me alive! D:
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Mar 2009 21:16 Edited at: 15th Mar 2009 21:18
The simplest definition I can think of for opaque glass is glass that allows some light to pass through, but is not see through. It can be colored or textured, but the simplest form, and what I was thinking of, is a white glass. You may have seen it used for privacy, such as in bathrooms or shower doors.

Even some smokey normal glass would look good.

Best.

Ocho Geek
18
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Joined: 16th Aug 2007
Location: Manchester, UK
Posted: 15th Mar 2009 21:35 Edited at: 15th Mar 2009 21:37
those texture could do with some work, like these

tell me if you want the normal and specularity

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 16th Mar 2009 19:16
yes i think that would help, i'll get on that galss texture and also this will be free

heres an updated screen, i have some problems with collisions right now but at least it works

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Mazz426
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Location: Edinburgh
Posted: 16th Mar 2009 19:39
heres a new screen of all the stuff toghether

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Ocho Geek
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Location: Manchester, UK
Posted: 16th Mar 2009 19:55
why the collision issues?

Not in cruelty, Not in wrath The Reaper came today;
An Angel visited this gray path And took the cube away.
Mazz426
18
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Location: Edinburgh
Posted: 16th Mar 2009 20:22
its because the walls use box collision instead of polygon collision so it reads the whole thing as one big box

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Mazz426
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Location: Edinburgh
Posted: 16th Mar 2009 20:49
heres a screen of a new entity, in the screen it looks a little bigger than a segemnt but its this same size a a segment wall

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Apple Slicer
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 17th Mar 2009 00:53
Wow, it looks very good! ...And it's free! I really like the meshes...
Bendak11
17
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Location: The bush in your front yard.
Posted: 17th Mar 2009 01:01
This is very Mirror Edge-ish and that is definately a good thing!

PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 17th Mar 2009 01:02
Those segments look awesome! Did you make them using the segment editor? My favorite picture was the one with all the stuff together; it looked really cool! I'm also glad it'll be free. Will they work with FPSC X10 after you get the collision issues straightened out? Nice work. Love it.

Nothing is too hard as long as you can achieve it (*Note* This does not apply to programmers).
Splash down
18
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Joined: 8th Jun 2008
Location: The red teepee outside your house
Posted: 17th Mar 2009 05:57
One word: Awesome

Splashdownedthemonstas
http://www.freewebs.com/splashdowngames
Mazz426
18
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Location: Edinburgh
Posted: 17th Mar 2009 18:10
thanks for the comments, i dont know if it'll work with x10 and no for the segments i used FPSC toolbox which is more than worth the money

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Mazz426
18
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Location: Edinburgh
Posted: 17th Mar 2009 20:02
heres a screen of a new segment i've made

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veltro
User Banned
Posted: 17th Mar 2009 20:26
Nice.

In the Y support the left part does not link with central one. Is it intentional? if not simply double the width of the central part so that left links good
Mazz426
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Location: Edinburgh
Posted: 17th Mar 2009 20:41
no there both walls and i forgot to add a version of the bottom wall on the other side i noticed that myself, sorry my bad

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Mazz426
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Location: Edinburgh
Posted: 17th Mar 2009 22:34
heres a few new screen of a holographic head or so

SS1

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Mazz426
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Location: Edinburgh
Posted: 17th Mar 2009 22:35
and SS2

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PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Mar 2009 03:10
Quote: "no for the segments i used FPSC toolbox which is more than worth the money"


Yeah, I don't think anyone could've made anything that good with just the FPSC segment editor. Lots of free things don't work as well as expensive things like AC3D and stuff like that. The only thing is that the Y pole things don't look like they belong to the segment. They look kind of misplaced because they're so thin. Maybe if you made them thicker or painted them blue, or just both. The poles that run across the ceiling, however, look perfect. Well done.

Nothing is too hard as long as you can achieve it (*Note* This does not apply to programmers).
F0aMy
18
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Joined: 16th Feb 2008
Location: In my room, creating games... DUH!
Posted: 24th Mar 2009 12:00 Edited at: 24th Mar 2009 12:01
Hey!
These look great! Just are they for free or are you selling, sorry if this question was asked answered I'm in a hurry, cant read through all this!

[b]Foamy OUT!

Never mind realy sorry! Just saw at the top.
Aww I feel silly.. well thanks these look awesome!

Lean mean game creating machine!
Mazz426
18
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Location: Edinburgh
Posted: 29th Mar 2009 19:20
im sorry to say that this pack will be closed as my computer died, infact the graphic card broke and it was reset to factory settings so now i have nothing

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Bendak11
17
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 30th Mar 2009 00:16 Edited at: 30th Mar 2009 00:16
No!

Darn, a great pack gone. This is why you back up files on an external device.
SekoIdiootti
17
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Joined: 14th Mar 2009
Location: Finland
Posted: 3rd Apr 2009 18:20
Noooo!
That is... That's just... Too bad...


I'm making a game that will be scary... I hope.
KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 3rd Apr 2009 18:45
Very interesting.

heltor
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Location: cyberspace
Posted: 4th Apr 2009 02:03
So sad such a talented modeler, has fallen to the blue screen of death.......lol........scary

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Mazz426
18
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Location: Edinburgh
Posted: 4th Apr 2009 16:22
i intend to remake these models and get a better computer im thinking of an alienware, any advice on whats the best, ihave a budget

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Crusader2
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 4th Apr 2009 18:38
Quote: "im thinking of an alienware"


It's what I have, and it is GODLY!

Quote: "the blue screen of death"


I'm gonna stick a computer monitor with the Blue Screen of Death on the screen in my yard on Halloween.

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
OldGameMaker
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Joined: 4th Mar 2009
Location: Hiding in the Shadows of My Mind
Posted: 5th Apr 2009 04:45
TEE RIFF IC !!!![i][u]

Gary
Adriano jones
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Joined: 26th Sep 2007
Location: Turn around...
Posted: 15th Apr 2009 23:18
Yes, it is very nice indeed.
Quote: "Wow, those remind me of portal. Very nice!"

Aha, yes, Portal was very fun and looked A LOT like this, just a shame that it was so short, that's all.

I really like the textures. Very clean, and... shiny.

My PC specs: 3.0GHZ Pentium Core Duo Processor, NVIDIA GeForce 8600GT with 512MB, 4GB RAM, 500GB Hard Drive

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