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FPSC Classic Product Chat / [LOCKED] Failure to Cooperate - Design Theory

Author
Message
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 15th Mar 2009 22:38
The synopsis/premise for my upcoming game, Failure to Cooperate, is below.

Quote: "Failure to Cooperate – Synopsis

Set in the fictional city of Clarke, Pennsylvania, the player takes on the role of Jim Irons, a longtime hunted criminal from the law. He has had an arrest warrant since May of 2007 due to the murder of five police officers and three civilians, as well as illegally purchasing many weapons with the help of a jailed computer hacker known as Jason Marshall. Marshall and Irons collaborated and hacked into the city government’s funds and purchased over thirty-five pistols and rifles, as well as a few explosives. Irons then called a civilian in to help him move some boxes, after instructing Marshall to shoot and kill the man. Following that, he locked Marshall in a closet & dialed 911 saying that he “saw a dude with glasses shoot and kill somebody and lock himself up”. Irons then left via an open window and escaped with a pistol into a nearby, derelict building. The police arrived; Marshall offered to snitch on Irons to get a lesser sentence. The SWAT team has surrounded the building with Irons trapped inside. The hunt continues in this action-packed first-person shooter set to release a demo in between April and June 2009, with the full, freeware game arriving in TBA October 2009."


This means that between April-June, a demo will be out and the full game to be out anywhere between Q4 2009 or Q1 2010.

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This game will have a lot of shooting involved. It will span across 10 levels of generic shoot'em up action. However, if the migration comes out between the set timeframe, then the release dates have a 50-50 chance of changing.

~Private

Yinzes better redd up this room and I'll buy us some jumbo.

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