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3 Dimensional Chat / Open Source Software Training

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space
15
Years of Service
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Joined: 16th Mar 2009
Location:
Posted: 16th Mar 2009 16:06
Hello all,

If you are interested in Open Source Multimedia Instruments we would like to inform you about TOSMI – an open source CGI and multimedia training for professionals organized by InterSpace. Two of the sessions conducted during the 2009 trainings will focus on game art design and 3D animation modeling, editing and production. The training is based on open source software and provides skills in innovative and efficient tools and distribution channels allowing for achieving quality production and/or education process at low expenses. Even though TOSMI is designed as a training program for professionals in open source media software, an applicant does not have to be familiar with 3d studio max or Maya, but should possess essential artistic skills and familiarity with media software.

The first course to start is General Blender Techniques, Tips and Tricks / 17 - 22 Aug.
Mixing theory and practice the course will teach you how to animate and model your own characters and bring them to life in just one week of lessons. During this course, trainees will produce their own small 3d film.
The second course Blender for game artists, game art design / 24 - 30 Aug will teach you how to create concept design, low-poly character & level design and reuse the existing game logic of YoFrankie! open source game.This course will use Blender as a multifunctional authoring tool for new game creation.

Each course has a participation fee of 1000 Euro that covers tuition fees, accommodation in Sofia, once a day meal (lunch) and coffee-breaks. If you participate in more than one course the tax is 800 Euro per course. There are also scholarships available to cover the participation fee.

In 2009 the training will take place in Sofia, Bulgaria.

Deadline for enrollment is June 20th, 2009

To learn more about the program, methodology, software included and trainers, visit www.tosmi.org
or contact us at info@tosmi.org.
space
15
Years of Service
User Offline
Joined: 16th Mar 2009
Location:
Posted: 16th Apr 2009 11:17
Program 2009 for two of the courses


General Blender Techniques. Tips and Tricks
Daily schedule
Each day represents two session, a morning session and afternoon session.
day 1
Introduction to open source software,
Choosing Hardware,
Introduction to Subversion and Trac (content and pipeline management system)
Introduction to Blender
day 2
Modeling I (simple and advanced mesh modeling)
Modeling II (Curves, Nurbs, and Modifiers)
day 3
Animation I (introduction to animation and modifiers)
Character Animation (Character designing, Rigging, Animating,)
day 4
Materials and Lights (Introduction to materials and Lights)
Lighting and Rendering (Rendering Strategies and lighting tactics)
Special Effects (Particles, Simulation
day 5
Rendering and Compositing (Introduction to compositing)
Compositing (3d content and live content compositing)
Sound editing
Sequencer video editing
day 6
Final session – the Trainees will finish their small movie production.



Blender for Game Artists. Game Art Design
Daily schedule
Each day represents two session, a morning session and afternoon session.
day 1
Introduction
Personal presentations
Introduction to Blender
Game targeting
Designing the game story and goals
day 2
Concept design of game elements
General tips and tricks for game art
Basic modeling/texturing
day 3
Designing level gameplay
Managing game assets
Blender Game Engine and explanation of examples
day 4
Advanced texturing
Rigging and animation
day 5
Adjusting game logic and scripting
Adding NPC (non-player character) behavior/logic
Detailed modelling
day 6
Proof-playing levels
Project finalization and discussion

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