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FPS Creator X10 / Different FPI scripting?

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lampsrus
15
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Joined: 14th Jan 2009
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Posted: 16th Mar 2009 22:51 Edited at: 17th Mar 2009 01:01
After buying FPSC x10, I realized that the scripting for "darkai" in x10 is different than in x9. x10 looks more complicated for some reason. Am I just imagining things? If I'm not, does anyone know where to find a guide of some sort?

Don't ask about my forum name. LONG story.
Tutelage Systems
16
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Joined: 12th Dec 2007
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Posted: 17th Mar 2009 01:22
database fail

mind posting your question again?

lampsrus
15
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Posted: 17th Mar 2009 01:39 Edited at: 17th Mar 2009 20:43
Sorry I'm still on post moderation. It should appear before this one is up

EDIT: Yay no more post moderation!

Don't ask about my forum name. LONG story.
lampsrus
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Posted: 18th Mar 2009 20:30 Edited at: 18th Mar 2009 20:33
cmon someone must know

Don't ask about my forum name. LONG story.
Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 18th Mar 2009 23:39
Legacy support for X9 scripts has now been added to X10 so X9 scripts will work to a certain extent.

It will only be the latest script commands for things like headshots, playerfreeze and melee attacks that won't be compatible until the migration is complete.

Download the latest X10 v109 beta 8
lampsrus
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Posted: 19th Mar 2009 01:12
Thanks nomad. Wait...does that mean that if I took one of the scripts from FPSC x9 and put it in a character entity in x10, it would be able to follow waypoints!?

Don't ask about my forum name. LONG story.
Tutelage Systems
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Posted: 19th Mar 2009 02:52
Waypoints right now have issues. As far as I can tell the only characters that are able to follow waypoints are those who are marked as neutral

Even using the FPS Creator (Original) scripts

lampsrus
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Posted: 19th Mar 2009 23:35
Ok thanks both of you

Don't ask about my forum name. LONG story.

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