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Work in Progress / My Solar Generator

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lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 17th Mar 2009 07:01 Edited at: 17th Mar 2009 07:05
This is the first release of My Solar Generator.

The aim of this little program is to generate Solar Systems based on real data.

Unfortunately this utility is still small and only generates main sequence stars and uses that data to change the color and radius of the sphere drawn to the screen..

http://www.mediafire.com/?mwmxylzzmzz

An O Type Main Sequence Star compared to our Sun.
http://i152.photobucket.com/albums/s173/lucifer1101/Engine%20Mix%20SG/SG_v01-01.jpg

press space to generate new data

please tell me of any inconsistancies and whether there are any bugs...

EDIT1: i cant paste the screenshot in??
Green Gandalf
VIP Member
19
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Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 17th Mar 2009 18:45
Quote: "EDIT1: i cant paste the screenshot in?? "


I think you need to put a link to your image between the image tags.
Caleb1994
16
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Joined: 10th Oct 2008
Location: The Internet you idiot!
Posted: 17th Mar 2009 19:45 Edited at: 17th Mar 2009 19:49
no he just needs to use the image tags hahaha copy the address of the image and then hit image and paste it there it will put the needed text in to paste the image like this:








edit:


hm this is odd lol i have no idea why it isn't working tgc has been screwy for my today to lol


but i did take the link and although I'm not sure what this is for it looks like a good little solar system hahaha with some textures for the earth/sun it will be great

New Site! Check it out \/
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 17th Mar 2009 20:42
TGC dont like % at links, its amazing how long it is and has not been fixed.

lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 17th Mar 2009 23:28
bummer that sucks, owell.

back on topic

Quote: "
I'm not sure what this is for it looks like a good little solar system hahaha with some textures for the earth/sun it will be great.
"


its for my game and it will generate data that i will be able to save and load.

The colors are random and im trying not to use any media so textures would be hard to use that way...

On an end note when im finished i plan on releasing the source for this...

here is the table of data that i am using https://forumfiles.thegamecreators.com/download/1707931
Morcilla
21
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Joined: 1st Dec 2002
Location: Spain
Posted: 19th Mar 2009 11:44
Interesting subject, one thing I haven't found is red or orange giants, perhaps too much randomize?
Anyway, nice job.
lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 19th Mar 2009 13:05
Types K and M are showing up with the right colors for me...

weird??
Morcilla
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Location: Spain
Posted: 19th Mar 2009 16:58
Yeah the colors are fine, but they are always small, not giants, or at least I haven't seen any, while blue ones did.
lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 19th Mar 2009 23:57
B and O class stars are always blue then it goes through white, yellow, orange and red, the hotter they burn the bluer they are....
lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 8th Apr 2009 04:33
ok i have slowly begun to work on the next version of this ( i have been really sick lately soo progress is slow)

but i will continue on this and what i have just done is come up with a conversion chart for the different measurements...

Quote: "
Length

1 Astronomical Unit = 149 597 870.69 Kilometers * 149597870.69
= 92 955 807.267 Miles * 9295587.267
= 214.939469384 Solar Radii * 214.939469384

1 Solar Radii = 696 000 Kilometers * 696000
= 432 474.34979719 Miles * 432474.34979719
= 0.004652473 Astronimical Units * 0.004652473

1 Kilometer = 0.621371192 Miles * 0.621371192
= 0.000000007 Astronomical Units * 0.000000007
= 0.000001437 Solar Radii * 0.000001437

1 Mile = 1.609 344 kilometers * 1.609344
= 0.000000011 Astronomical Units * 0.000000011
= 0.000002312 Solar Radii * 0.000002312


Temperature
1 kelvin = -272.15 Celsius K-273.15
= -457.87 Fahrenheit K*9/5-459.67

1 Celsius = 274.15 Kelvin C+273.15
= 33.8 Fahrenheit C*9/5+32

1 Fahrenheit = 255.927777778 Kelvin (F+459.67)*5/9
= -17.222222222 Celsius F-32*5/9

Weight
1 Solar Mass = 134 217 728 Tonnes (Metric) * 134217728
= 1 862 194 354.324438 Tons (Imperial) * 1862194354.324438

1 Tonne = 0.00015530239256875616 Solar Mass * 0.00015530239256875616
= 1.1 Tons * 1.1

1 Ton = 0.00007013135932600227 Solar Mass * 0.00007013135932600227
= 0.9 Tonnes * 0.9
"


im hoping that everything in there is right so that measurements can be accurate.

Also the unit size is 1 unit in dbpro = 1 SR (Solar Radii) which is 696000 kilometers..

please note that i might change the scale as the biggest stars can get upto 2100 times that size, but its unlikely.

I am also planning on scrapping that no media rule and add a shader or two and maybe a texture or two, just to add some graphical features..
Red Eye
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Posted: 8th Apr 2009 09:23 Edited at: 8th Apr 2009 09:23
look nice


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
lucifer 1101
15
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 16th Apr 2009 05:31
Latest News:
* The converter is mostly complete, and will convert all the data to other units, the only thing it doesnt do is convert the data i have to add in, but it shouldnt be too hard to add it all in over time.....

* i have begun work on adding a rotation period (in days) and rotational speed wich is only in km/s for now

NOTE: Once i have added in rotational speed for all current types of stars i will look into the flattening of the stars and its relationship with other variables...
i might also look into storing the star data in a seperate file that can be edited to get some funky values....

p.s. i have also made it print out the rgb color value...

i cant wait to release this next version but its probably gunna take some time to get everything just right..
Monk
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Joined: 25th Sep 2008
Location: Standing in the snow =D
Posted: 16th Apr 2009 12:24
What data are you using for this? Stuff of a website, or proper stars or random...

lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 16th Apr 2009 12:35 Edited at: 16th Apr 2009 12:45
im mostly getting my information from wikipeadia and alot of other websites that contain information on stars..

i try to find several pieces of the same information to try and backup the original information, but sometimes there just isnt any...

im planning on making 2 file types for this, one will store the information that is used for the stars and can be changed in the generator and the other will be a save file that contains all the generated output for 1 star and its planets, the question is - what sort of information would you people like to see in the save file??

so far i have

Quote: "
Type - eg O,B,A,F,G,K,M
SubType - 0-9
Class - luminosity class e.g V is main sequence
Color - seperated RGB values
SurfaceTemperature - in Kalvin
Mass - weight of the star
Radius - im sure you know
Circumference1 - same as above
Luminosity - brightness of the star
Flattening - how much percentage the equator has bulged outwards
RotSpeed1 - speed at which it rotates on its axis
RotPeriod - how many days it takes to rotate
"


if there is anything missing let me know, especially if you would like to use this file format...

p.s. i need a name for this and what should the file extensions be??

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