That was the way that I did it with the first level editor I ever made
Basically make your own, it will suit your needs best; mine was just a simple DBP program that loaded the specified world model, and then move a 3D cursor around with the mouse, and you could click to place an object (and everytime you did it would save the coordinates in a text file). Then in my game engine I had it load the
text file as the level, and then load all the text file's specified models/objects and place them at the specified coordinates to make up the game world.
Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....