Supposedly. Has anyone actually been able to do this? Remember that for over a year, we were limited to just one or two soft particles for a whole level. And even though that has been fixed, nobody knows how to make their own. I don't anyways and I don't know who does...I have also yet to see that cube mapping reflection thing in action...
What I'm saying is, nobody seems to have tried out GPU instancing in X10 and while we can supposedly do that according to the video and the official feature list, there are some things that did get the axe and there isn't any
recent evidence showing that it does work.
I'm not trying to bring a downer on the whole subject by the way, just pointing out some frustrations I've had recently...
A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/