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Dark GDK / Sparky's Collision and PhysX [???]

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Sharp Bullet
16
Years of Service
User Offline
Joined: 5th Feb 2008
Location: Pluto
Posted: 18th Mar 2009 19:25
I've started to make a project that need physics.
For simple objects i'm using PhysX SDK and for the static world (for example universe.dbo) i'm using Sparky's Collision.

Is there any way to make a collision system to such a complex object??

I've been looking for the PMap(in PhysX) but i understund that this format is not for public use.

First say to yourself what you would be; and then do what you have to do.
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 18th Mar 2009 20:20
Have you tried this command on the dbo in physX.



Dark Physics makes any hot drink go cold.
jezza
16
Years of Service
User Offline
Joined: 8th Mar 2008
Location: Bham, UK
Posted: 18th Mar 2009 20:50
I think he is using physx, and not dark physics. But yes, cook a custom mesh of the world.

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