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FPSC Classic Product Chat / How do i get project blue and airmod to work together?

Author
Message
General Jackson
User Banned
Posted: 19th Mar 2009 02:54
how?

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Apple Slicer
15
Years of Service
User Offline
Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 19th Mar 2009 03:13
Um....They are both different Mods, you cant....

...I think.
General Jackson
User Banned
Posted: 19th Mar 2009 03:43
ah, man

It is well that war is so terrible or we should grow too fond of it- Robert E Lee
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 19th Mar 2009 05:59
This is true... however, airmod is an open source mod, so it's freely available for other modders to implement into their mod.


The one and only,


Dude232
16
Years of Service
User Offline
Joined: 18th Jan 2008
Location:
Posted: 19th Mar 2009 19:01
you can implement the omega mod into project blue for visuals

woot for toot
16
Years of Service
User Offline
Joined: 13th Apr 2008
Location: a box
Posted: 22nd May 2009 00:06
isnt airmod part of project blue

fear my udder of doom!
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd May 2009 00:09
Project Blue Features

1.Plymod v1.09 intergrated.(not all feature's)
2.Airmod v06 intergrated.
3.Lemur v2 (Multiplayer features intergrated.
4.s4mod intergrated
5.Timer based logic.
6.Lighting issues fixed and dynamic lights working.

You must have fpsc v1.15 to use this software.


All you have to do is read.

Brian.

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