That command does not show collision,it only tells you if the object was setup for collision.
Compare this code with yours.I think its what you wanted.
REM Project: game test
REM Created: 2009-02-09 18:45:52
REM
REM ***** Main Source File *****
REm
`Init
sync on
sync rate 60
hide mouse
autocam off
backdrop on
color backdrop 0
`The player
make object cube 1,40
color object 1,rgb(0,255,0)
position object 1,0,20,0
sc_setupobject 1,0,2
`The ground
make object box 2,200,20,10000
position object 2,0,-10,0
color object 2,rgb(255,0,0)
sc_setupobject 2,1,2
`The main loop
do
`Setting the camera to follow the player
set camera to follow object position x(1),object position y(1),object position z(1),object angle y(1),200.0,80.0,10.0,1
`Some collision varables
ox#=object position x(1)
oy#=object position y(1)
oz#=object position z(1)
`Movments
if rightkey()=1 then yrotate object 1,wrapvalue(object angle y(1)+4)
if leftkey()=1 then yrotate object 1,wrapvalue(object angle y(1)-4)
if upkey()=1 then move object 1,4
if downkey()=1 then move object 1,-4
if spacekey()=1 and jump=0
jump=1
force#=20.0
endif
y#=y#+force#
force#=force#-0.5
if force#<-40.0 then force#=-40.0 `speed limiter
position object 1,object position x(1),y#,object position z(1)
x#=object position x(1)
y#=object position y(1)
z#=object position z(1)
`The collision system
c = sc_sphereslidegroup(1,ox#,oy#,oz#,x#,y#,z#,20,1)
if c>0
x#=sc_getcollisionslidex()
y#=sc_getcollisionslidey()
z#=sc_getcollisionslidez()
jump=0
endif
position object 1,x#,y#,z#
sc_updateobject 1
remstart
here is the problem
It prints that the object collision with the other object is 1
try it yurself
remend
print sc_collisionstatus (1)
sync
loop
AMD 2600+/1GB ram/GeForce 6600oc 256MB/W2KPro/DBPro 6.6.b