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Work in Progress / [GDK} Yet another FPS Game - Multiplayer

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vocebello
19
Years of Service
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Joined: 30th Dec 2004
Location: Toronto, Canada
Posted: 19th Mar 2009 21:37 Edited at: 19th Mar 2009 21:41
I am currently coding a FPS multiplayer game in DarkGDK. I am willing to make the source code available to anyone who is coding their own game and needs a little help.

Completed:
Host/Client Position and Bullet Communications
Object collision
Bullet Ray cast
Respawn in random locations

Need to do:
Model characters - (currently box object)
Model weapons - (no modeled weapons);
Create more levels - (3 levels completed);
Ability to pick up new weapons - (not implemented)
Code Mini Map - (currently a static image)
Health - (currently its one hit kill)

Screenshots:


[ freelance DarkGDK coder ]

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Tom J
19
Years of Service
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Joined: 4th Aug 2005
Location: Essex, England
Posted: 19th Mar 2009 21:46
That HUD is gorgeous Just wondering what is up with the circle of light on the wall, is that a lighting issue?
vocebello
19
Years of Service
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Joined: 30th Dec 2004
Location: Toronto, Canada
Posted: 19th Mar 2009 21:54
Thanks Tom,

What you're seeing is the character on a hill, in front of him is lower ground, which is tunneled, and an archway to get in/out. I'll upload a beta when I'm ready to allow users to connect to my host. (my pc) =p

[ freelance DarkGDK coder ]
Roxas
19
Years of Service
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 20th Mar 2009 14:37
I love the HUD!

KISTech
16
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 20th Mar 2009 17:29
That's a sweet minimap.

Veron
18
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 22nd Mar 2009 09:33
This looks great, and it's very generous of you to offer the source to people who need help with DarkGDK. I for one would love to see that.

Keep up the good work.

puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 22nd Mar 2009 15:32
Woah, nice work here! When will the source be available?
vocebello
19
Years of Service
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Joined: 30th Dec 2004
Location: Toronto, Canada
Posted: 23rd Mar 2009 19:09
I will publish more screenshots either later today or tomorrow. I will release the source code when I have it functioning a little better. (Both the client and host).

I am trying to implement player messaging right now, and having some difficulty.

[ freelance DarkGDK coder ]
vocebello
19
Years of Service
User Offline
Joined: 30th Dec 2004
Location: Toronto, Canada
Posted: 14th Apr 2009 22:09
It's been awhile since I last posted, and I apologize. I'm a web designer and been HEAVILY swamped with work lately. For the next two-six months I will be working solely on web sites and have no time for this project. As promised I will supply the source code, for those who are interested.

Client:


Host:


Hopes this helps some users! =) Raycasting, collision, networking, arrays, variables, object positioning, etc... =)

[ freelance DarkGDK coder ]
puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 14th Apr 2009 23:39
Thanks very much for this! And good luck with your project!

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