Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Export from Poser, .x file problems, model and texture problems

Author
Message
action 9000
18
Years of Service
User Offline
Joined: 27th May 2008
Location: Alberta, Canada
Posted: 20th Mar 2009 03:26
Hi!

My teammate who is doing the modelling is using Poser to produce our 3d models. Our models are not people, but animals. Poser is his modelling program of choice. I'm having nothing but problems getting his models into our game.

He modelled and textured the creature in Poser and exported to .x format. He then sent me the .x file and the texture (.png) file.
I have attached these two files to this post for anyone who wouldn't mind taking a look at the .x file and giving me a hand on why the heck it doesn't like me!

I attempted to load and texture the .x file into Dark GDK. I get an "object not found" (the creature object) error when initializing Sparky's collision on the object.

I went into the .x file and removed the entire
MeshTextureCoord { }
data from the file. After doing so, the file loaded and functioned properly. Naturally, with this data gone, I am unable to texture the object. Any attempts to texture turn the model green (obviously due to a lack of UV map data).

I'm totally stuck how I can 'fix' this file or export the model from Poser so we can actually use it in DarkGDK. If anyone has any information about why this .x file works with the
MeshTextureCoord { }
data removed, or why it's refusing to work with that data there, or if anyone has any information about exporting with Poser or the format of .x files, it would be much appreciated!
Sid Sinister
20
Years of Service
User Offline
Joined: 10th Jul 2005
Location:
Posted: 20th Mar 2009 06:20
I have no idea, but you might get a better response out of posting this on the DBP boards or DarkGDK boards.

Quote: "I attempted to load and texture the .x file into Dark GDK. I get an "object not found" (the creature object) error when initializing Sparky's collision on the object."


This leads me to believe your doing something wrong in the code, but like I said, not sure.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
action 9000
18
Years of Service
User Offline
Joined: 27th May 2008
Location: Alberta, Canada
Posted: 24th Mar 2009 01:48
I'm working with my modeller about the problem. I know it isn't my code because some models do work. It seems to depend specifically which model file we use, how well it works.

Thanks for the response. I have the topic in DarkGDK as well, which has no replies so far. That being said, I'll update again once we try our latest plan and it doesn't work.

Login to post a reply

Server time is: 2026-07-07 03:13:27
Your offset time is: 2026-07-07 03:13:27