I finally was able to get a computer good enough to run FPSCX10 and was really looking forward to it.
But I have to say that after few days of almost constant testing of the features, I am quite disappointed. I didn't expect it anything too much. But I atleast thought it would fix the biggest problems of FPSCX9.
I have the program fully patched, and trying my best to make light levels (lots of doors, multifloors, light ranges not overlapping, etc). But whenever things get more complicated or more messy, it starts lagging, or the program crashes before I even get to test the level.
Also the weird "lagtraps" are still present. A random room just simply lags, with no particular reason. Nothing you could fix easily, other than deleting the room and avoid that spot.
So my point being, am I missing something? I have been planning a project, that uses mostly tightly closed areas, and all, but the program is so unstable I'm afraid to start working for a serious project with my small team. Also, so far I have only used default fpsc segments and entities, just to test the program.
When I test my level the polygon meter is always full, and entity and AI goes somewhat 50%+ but memory usage is always very low. FPS shows usually 80 - 120 but I still see some slowing down which seems very weird. And in some cases, fps has dropped to 1 in the entire level, and soon after crashed, for no particular reason. Last time it did that, my level didn't even have lights on yet! And no, it was not big. It was strictly closed, no big halls, no outdoor areas.
Here's my system specs:
AMD Athlon 64 x3 Phemon 8650 triple core processor
8 gigs of DDR2
Nvidia GeForce 9600 (768 megs of own memory)
Windows Vista 64
So, to me all and all this seems very fishy. I'd really appreciate if someone could help even a little.
Slitwrist Extasy