Just a little problem. I've loaded a 3D Object.. But its pointing the wrong way. I've tried to rotate the object 180 degrees using dbYRotateObject(ObjNo., 180); etc. But it wont rotate because I am also pointing the object to a specified point during the loop. Code:
if(!Collided){
dbGhostObjectOff( 11 );
dbPointObject( 11, dbObjectPositionX(10), fHeight + 1.0f, dbObjectPositionZ(10) );
dbMoveObject( 11, 0.12f );
}
During my object declarations I have this:
dbLoadObject( "beast.x", 11 );
dbTextureObject( 11, 3 );
dbScaleObject( 11, 50, 50, 50 );
dbSetObjectCollisionOn( 11 );
dbPositionObject( 11, 360, 78, 190 );
dbYRotateObject( 11, 180 );
No matter what degree I try to rotate it.. the PointObject takes priority over my first rotation. Is there any way to change the "front" of the 3D Object without rotating it?
Thank You.