Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / The limits of the FPS engine

Author
Message
Hardwood Games
15
Years of Service
User Offline
Joined: 21st Mar 2009
Location:
Posted: 22nd Mar 2009 03:45
now what are its limits, if i wanted to program it to allow you to drive a viechle can i? If i wanted to program press against the walllike in RSV2 and other features can i?
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 22nd Mar 2009 12:03
use i thinks its plys mod that has vehicles and other neet features

gamer for life
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 22nd Mar 2009 12:22
If you want to script or drag/drop that stuff you're fairly screwed.

If you want to program that stuff, it's pretty much limited only to your abilities because FPSC has the source available and you can get the engine to do loads of stuff not possible in the normal version.
Hardwood Games
15
Years of Service
User Offline
Joined: 21st Mar 2009
Location:
Posted: 22nd Mar 2009 15:51 Edited at: 22nd Mar 2009 16:22
so I will get the Engine Source, Cause i am a programmer not a drag and drop User and i dont have alot of money at this time and this FPS creator will cut my development time in half, but only if i can program new features in it. I do not wanna build a whole framework or a engine from the ground up cause i'm in a bind for money, I already have a team just looking for, a faster option not easier. I personally think the language built into FPSC is ugly...

Aslong as i can add these features and customize the engine i'm fine.
The Fps Creator rocks!
15
Years of Service
User Offline
Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 25th Mar 2009 15:56
Learn how to script and use Plys mod. He introduced some new commands. (I think)

I can't texture. I'm not an artist.
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 25th Mar 2009 16:08
The source of FPSC is written in DarkBasic Pro 6 or some other version. Start from there.


"March 1st 2009, 12:49pm, a 3 year struggle with cancer ends..."

Login to post a reply

Server time is: 2024-10-12 05:23:03
Your offset time is: 2024-10-12 05:23:03