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Dark GDK / Sandstorm Effect?

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FireIndy
17
Years of Service
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Joined: 17th Jan 2007
Location: US of A
Posted: 23rd Mar 2009 01:36 Edited at: 23rd Mar 2009 01:36
Hey guys. Im trying to achieve a sandstorm effect with the particle system in Dark GDK. Ive really never used the particle system before, so this really is all new to me. Basically, what Im trying to do is create particles in front of the camera, no matter where it moves. That works by doing this(or so it seems):




What Im trying to achieve is this constant particle emission that slides across the screen. Not emitting from below me. Does that mean I should put the emitter to the one side of the camera at all times?

Im doing this at the moment:




I really am probably doing particles all wrong, so any advice or point in a direction would really be appreciated.

AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Mar 2009 01:50
Can't you just put a plain textured with sand in front of the camera, then scroll the texture to give a sandstorm effect?

AlexI
19
Years of Service
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Joined: 31st Dec 2004
Location: UK
Posted: 23rd Mar 2009 02:15
FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 23rd Mar 2009 02:23
Thanks guys. AndrewT, I went with youre idea. And it looks great. Im tweaking some things at the moment, but it does give the effect I want. And AlexI, Im gonna add fog too.

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