Hi,
I'm using a version of the "Making a Simple FPS Game" tutorial with some very minor modifications. I find that as I walk around many BSPs, the camera drops through the floor (or, more often than not, finds its way through a corner of a wall, then drops).
Is this a bug in the DBPro camera code, or is it something I am not handling properly? Any advice from anyone who has a stable solution would be appreciated.
Also, I'm having problems with the "set bsp collision threshold" command. It doesn't want to stop sliding on even gentle gradients no matter what value is set (and of course some values make it fall through the floor again).
I've added the code, though as I say its hardly changed from the example (you'll have to change the bsp referenced if anyone is actually helpful enough to try it).
Thanks in advance,
Rich