If the Colonel's in the directory folder, you cant go far wrong... but some of your code seems a little non-directed.
Turn the default/autocam off, or set up some kind of mouse-look code so you can look around the space to see the object.
Also, you may need to reposition the Colonel Xfile, as well as the camera.
Here's what I'd do:
// Main.cpp
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
dbSetAmbientLight ( 85 );
dbLoadObject ( "Colonel-X.X", 1 );
dbPositionObject ( 1, 0, 0, 0);
dbAutoCamOff ( 0 ); //should speak for itself
dbPositionCamera ( 0, 0, 50, -80 );
//^^ specifies to use the default camera, position it.
dbPointCamera ( 0, 0, 0 );
//^^ not rocket science, but a useful command all the same
// our main loop
while ( LoopGDK ( ) )
{
// update the screen
dbSync ( );
}
// return back to windows
return;
}
Hope this helps
G0DL355
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So Endeth What Was Begotten From That Moste Darkest and Forgotten Of Times...