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Dark GDK / animations with BIPED

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Eck001
15
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Joined: 24th Mar 2009
Location:
Posted: 24th Mar 2009 12:06
Hello all!

I've been trying to create animations with BIPED and PHYSIQUE in 3D Studio Max and export the animations out as *.X file, but I can't because it gives me a nonanimation file.

I need a way to put the animation data from Physique to the mesh.


How do I conqure this problem?
AlexI
19
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Joined: 31st Dec 2004
Location: UK
Posted: 24th Mar 2009 23:50
Are you sure your exporting it correct? Do you use Panda exporter?

Eck001
15
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Joined: 24th Mar 2009
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Posted: 25th Mar 2009 11:12 Edited at: 25th Mar 2009 19:06
Yes iam using panda exporter!

I am pretty sure my export is correct!I already export models with animation and it works. but not with biped and physique!
i try do export it to .fbx,then import the fbx file into 3d max, that makes the bipded to bones, and then i export it to .x with panda exporter, but its still the same!
when i export to .x and activate in panda the "include Bones" checkbox, my model disappears in DarkGDK!


I think it is up to the animation keys or so. i have no anmitaion keys on the mesh but i have an animation on the biped and link it to the mesh with the pyhsique!!!

i hope someone can help me with this

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Eck001
15
Years of Service
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Joined: 24th Mar 2009
Location:
Posted: 25th Mar 2009 19:05
Hi

I have uploaded my biped modal as .max!!!
maybe somone can convert it to an animated x file an tell me how it works.

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Eck001
15
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Joined: 24th Mar 2009
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Posted: 28th Mar 2009 11:03
really no one can help me with this??

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