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FPSC Classic Product Chat / Better segment shader than lightmap.fx available?

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daarboven
16
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 25th Mar 2009 14:27
Since the lightmap.fx seems to be buggy with some of my custom segments, I'd appreciate to have a working lightmap shader for my sciFi comp entry, if you happen to have one. Or at least some hints for me how to get the built in lighmap.fx to work correctly....

I am Jacks complete lack of surprise.
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Mar 2009 18:07
Sure Ill make you one. Send me the lightmap.fx shader, and Ill soup it up and get it working for you.

CoZ



daarboven
16
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 26th Mar 2009 09:39 Edited at: 26th Mar 2009 10:08
Thanks a lot CoZ,
I'll pack up the shader and the segment in question tonight..Do you have a paypal account so I may donate if you get it done successfully?

EDIT: Files sent to your e-mail.

I am Jacks complete lack of surprise.
xZATANx
17
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Joined: 14th Jul 2007
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Posted: 26th Mar 2009 09:52
Hi daarboven,

First to request excuses to leave the subject of post.

Second to thank for the great tutorial in the Official Community Guide to FPSC: "Sketchup to FPSC"

I have gone to the Link: http://forum.thegamecreators.com/?m=forum_view&t=131886&b=25

And I have tried to download The Great Village but the File in Rapidshare has been deleted.

So Please, Upload again!!! This is helpful for which until now we are beginning.

Third, sorry for my english. :p
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 26th Mar 2009 14:47
Lightmap.fx?

Never heard of it...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
daarboven
16
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Location: right over there, see?
Posted: 26th Mar 2009 14:49
sorry, it's illuminationmap.fx


I am Jacks complete lack of surprise.
Crusader2
16
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Joined: 8th Aug 2008
Location: Somewhere...
Posted: 26th Mar 2009 14:50
CoZ could you release it to the community?

Some people say that I'm crazy... And I agree.
USE PLY'S MOD!
creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Mar 2009 18:23
Yes I shall be releasing the shader to the community. It has also occured to me that the illumination.fx shader Wont work on a segment unless you make a Illumination _I Map for the segment.

CoZ



AaronG
17
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 27th Mar 2009 22:09
Is there a possibility of a shader (talkin' to coz here) that would with just a normal map and diffuse map simulate a parralax mapping on a segment wall?


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creator of zombies
18
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 27th Mar 2009 23:53
Yes that Is perfectly possible AaronG.

CoZ



daarboven
16
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 28th Mar 2009 10:06
Quote: "It has also occured to me that the illumination.fx shader Wont work on a segment unless you make a Illumination _I Map for the segment"

Yes, true, but my _i mapdid work, only the base texture screwed up. See an example here:
http://forum.thegamecreators.com/?m=forum_view&t=147410&b=21

I am Jacks complete lack of surprise.
Claws
18
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Joined: 5th Jun 2006
Location: Brazil
Posted: 1st Apr 2009 10:00
I would like to use this topic for a little question that came to my mind when i was reading this... illuminationmap.fx can be modified to accept normal/diffuse/bump mapping? It would be perfect if we could have such mapping for segment textures. Like... texture.dds, texture_N.dds, texture_D.dds, texture_B.dds.

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