I´m working on a FPS at the moment ... and I thought it´s time for a WIP Post now.
The Game is at a early stage ... till now I did the core engine that handels everything. There´s nothing like a story yet.
Another big part of the programing was performance optimization.
My goal is it to make a F.E.A.R. clone ... or let´s say it´s inspired by it. The Story I thought about so far is meant to be like a parallel story to the one of F.E.A.R. just that it isn´t said clearly. The plan is to make the story and maybe some maps in a way that lets the player, who played F.E.A.R., think that the game obviously is connected to F.E.A.R. in a scary way.
Here I got some Screenys
At the moment I think I doesn´t make sense to write a real statistic as nearly every part of the game is incomplete ... so I will just list what features are in the game right now.
Features till now:
Basic Weapon System
Basic Shooting
More or less advanced Map Loading
Deffered Shading ( by Evolved )
Launcher to Set up Configuration
I started my work on the AI but it doesn´t yet operate on a acceptable level
The Map is a testmap ... not really meant to represent any quality or to show what the game should look like
I removed normal jumping as I think it´s odd to have it in a FPS ... nobody is jumping around in reallife were you can walk without any problem ... so my idea was to just let the player jump on defined places ... such places are allready in the demo. Try jumping over the small stone walls by pressing Space ... its a bit tricky to get the right moment when pressing ... however ... the best way to jump over the small walls is to just press and hold space
while running towards them. I will fix that soon.
I don´t know what to say anymore. Just hava a look at the game.
Note 1)
It´s possible to change resolution in the menu ingame but
don´t do that please ... it will lead to a crash.
Note 2)
Another thing is that you should lower your system sound
volume before trying the demo .. because the sounds are at maximum
sound volume without the possibility to lower it ... that will be
fixed when i´m making the new menu.
Note 3)
About the gun animations: The only gun I would consider as
animated good is the SMG ... the weapon that is chosen after
loading. The Pumpgun isn´t even worth looking at ... I didn´t care
bout it much till now ... it´s just a placeholder XD. The pistol
looks good more or less ... but the animations suck. So when
testing better use the SMG.
Note 4)
There´s also a door in the map. But that´s kind of buggy, too.
Note 5)
The jumpangle when jumping over the small walls isn´t corrected
till now. So if you jump in a dumb angle you can jump trough walls
or even worse get stuck in them ... so better try to get a good
angle. Will be fixed soon.
In the Launcher I included a wide range of graphical Settings ( not really a problem with Evolveds Deffered Shading ) so you can try different things out. But I would also like to know what Frames you have with which settings.
To make that easier, if you test the demo please tell me what Frames per Second you have with:
1) Shaders deactivated
2) Shaders on but on lowest possible setting ( I mean with everything unchecked )
3) Shaders on full power
I think the resolution doesn´t make much of a difference ... at least for me
My FPS results:
( 800x600x32 Window )
1)210-270 FPS
2)100-150 FPS
3)30-100 FPS
The Controls are:
Movement: W,A,S,D
Switch Flashlight ON/OFF: F
Shoot: Left Mouse
Aim: Right Mouse
Change Weapons: Mousewheel or Numbers 1-3
Reload: R
Bullettime: Left Shift
Switch Firemode: C
Those are shown in the Demo, too, if "HUD-Text" is checked in the launcher.
Also feel free to say everything that´s on your mind. tips,critics or what you think about it. I don´t know XD.
PS: As I allready said at the beginning of the Post. The most time till now I was programing the core engine and the things around it ... I didn´t really care about quality ... except for the shading stuff ... but thats more core engine too for me ... I want to get everything working well in the game mechanic ... THEN I will make nice models with good animations.
EDIT: I just saw ... I forgot to translate some parts of the launcher ... so they are still german XD ... it´s not really a big thing but here´s a small translation
Sehr niedrig - Very low
Niedrig - low
Mittel - middle
hoch - high
sehr hoch very high
EDIT2:
You can cancel the Intro Movie by pressing esc
EDIT3:
The big performance killers in the graphics settings are
PostProcessing ( the hole thing )
Dynamic Shadows
So if the game doesn´t even run a bit smooth with everything on you can also try swithing one or both of them off ... I believe Postprocessing eats more performance
DEMO v0.1
http://www.megaupload.com/?d=G77IN55O