Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to use alternate fire in AirMod?

Author
Message
alfi
17
Years of Service
User Offline
Joined: 27th Mar 2009
Location: Germany
Posted: 28th Mar 2009 10:50
I have build a Weapon (FN F2000 inkl. grenadelauncher) and i want to use the AirMod features on it.
With the left mousebutton i want to fire the bullets and with the right button the grenades but i dont know where i have to write these specifications.

Is this possible with AirMod 0.6 beta?

Can someone help me please?

Best regards
Alfi
Errant AI
19
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 28th Mar 2009 15:45
Quote: "Is this possible with AirMod 0.6 beta?"


Yes and No.

It is possible to have alt-fire but you can not bind right-click to launch grenades. When alt-mode is set up you toggle between normal-mode and alt-mode by pressing the weapon slot key (1-9).

The AirMod settings must be added to the weapon's gunspec.txt (same file with the animation, damage, etc. settings).
alfi
17
Years of Service
User Offline
Joined: 27th Mar 2009
Location: Germany
Posted: 28th Mar 2009 16:58
Thats perfect, thanks for your answer

Login to post a reply

Server time is: 2026-07-25 23:51:57
Your offset time is: 2026-07-25 23:51:57