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FPSC Classic Models and Media / Question with skeleton model in Milkshape 3D

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Warren
18
Years of Service
User Offline
Joined: 9th Jul 2008
Location:
Posted: 29th Mar 2009 05:58
Hi Everyone,

I have downloaded the demo of Milkshape 3D as a newb to modeling and plan to learn how to use it. On this forum someone had placed for download a skeleton that has all of the animations created for FPSC here. I downloaded and loaded the model. It shows it has 2498 frames of animation which I can view in milkshape. When I looked at the animation text file in the FAQ section, the largest frame used is in the 900's. Attached is the skeleton file.

Thanks,

Warren
Kurotatsu
17
Years of Service
User Offline
Joined: 31st Dec 2008
Location: States
Posted: 29th Mar 2009 08:19 Edited at: 29th Mar 2009 08:37
There are additional animations as an option for you to assign in your characters script, or .fpe for how you may want to have a character act differently from other characters already available.

the extras are there to give you that option.

My suggestion is to rig your character using the tutorial at the top of the forum for milkshape, then export it into FPSC, attach an existing script to it and see how it preforms in game.

Once you start playing around with changing the animations in the .fpe the possibilities of what you can do will be made clear.

I uploaded the animation breakdown for you at this link.

[href=http://www.mediafire.com/file/j2lmnozcjny/animation breakdown complete.txt]http://www.mediafire.com/file/j2lmnozcjny/animation breakdown complete.txt[/href]

"Perception is my reality." Kuro.

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