hi,
i read in one of the threads that TM should be compatible with FPSC.
i can load the models but the textures don't work right.
i changed manually the .png and .jpg to .tga in the .x-File. in Milkshape,Lithunwrap and even in the FPSC-Editor it looked perfet but in-game all trees have the trunk texture wrapped over the leaves.
They are working in DBP too so the models/textures should be find.
this is my fpe:
;header
desc = My Entity
;ai
aiinit = Appear1.fpi
aimain = Default.fpi
aidestroy = Disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Full_Tree01.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 200
defaultstatic = 1
materialindex = 0
collisionmode = 0
strength = 0
;visualinfo
textured =
castshadow = 0
;Animationinfo
Attached is a Screenshot from within the Editor
sincerely,
kutte128