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3 Dimensional Chat / Baking AO in Blender, without the original UV map

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Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 1st Apr 2009 12:01
I've imported a model from Oblivion, and I want to bake AO into the texture. I can't completely replicate the exact same UV map that the creators, um, created, so how do I bake to this texture?

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