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Dark GDK / [Sparky's] Model "colliding" over the terrain (floating on top, so to speak)

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String
15
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Joined: 24th Mar 2009
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Posted: 1st Apr 2009 23:31
My model for collision is colliding on top of the terrain, i'm using Sparky's collision library and am wondering what the causes of this could be, the function i'm using for the object is the movePlayer() command directly from the SlidingDemo.
CheatCat
17
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Joined: 7th Mar 2007
Location: Sweden
Posted: 2nd Apr 2009 10:23
Maybe you resize the model? I don't think that you can use Sparky's on resized objects.. It don't works on my computer anyway..
String
15
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Joined: 24th Mar 2009
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Posted: 2nd Apr 2009 23:37
Yes I have scaled the model, but in Sparky's help file it says that it only matters if you scale the model after it has been setup for collisions, which mine has not.
kklouzal
15
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Joined: 15th May 2009
Location: Arizona
Posted: 19th May 2009 12:30
[bump] i'm having this very same issue >.<
Morot
15
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Joined: 22nd Jul 2009
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Posted: 22nd Jul 2009 15:27
The sliding demo uses SphereSlide and check the "radius" size that make the model "float".
Im looking for a good way to make this work whit .x models.
But only workaround i got atm is to change radius to a smaller value.

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