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FPSC Classic Product Chat / Problems with segments (normal mapping)

Author
Message
Claws
18
Years of Service
User Offline
Joined: 5th Jun 2006
Location: Brazil
Posted: 2nd Apr 2009 07:44
I'm having some issues while trying to apply normal mapping to a segment. Here's part of the code (too big to paste and no need to do it):



I already tried bump.fx, illuminationmap.fx, bumpcubereflectalpha.fx and lot's of other shaders, but none worked. Apparently, FPSC works with normal mapping, but how can i make it work?

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