I'm having some issues while trying to apply normal mapping to a segment. Here's part of the code (too big to paste and no need to do it):
partmode1 = 0
meshname1 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx1 = 0
offy1 = 0
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = segments\Custom Rooms\ConcreteInt_D2.dds
textured1 = segments\Custom Rooms\ConcreteInt_D.dds
texturen1 = segments\Custom Rooms\ConcreteInt_N.dds
textures1 = segments\Custom Rooms\ConcreteInt_S.dds
transparency1 = 0
effect1 = effectbank\cubemap\cubemap.fx
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 1
materialindex1 = 1
I already tried bump.fx, illuminationmap.fx, bumpcubereflectalpha.fx and lot's of other shaders, but none worked. Apparently, FPSC works with normal mapping, but how can i make it work?