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3 Dimensional Chat / alien.. or something, head ive made

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 2nd Apr 2009 21:30
well, as i started it was supposed to be an Zombie head, but it turned out becoming an Alien head C&C? and btw, is 500polys much for being just the head of the character? =P

Quik, Quiker than most

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Game maker wannabe
17
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 3rd Apr 2009 00:13
Looks like a good start.

Maybe a wire frame will help? It looks like the smoothing has gone a bit skew-wiff(), try to keep you edges flowing on a nice curve. A head model usualy has a lot more polys that any other part of the body, so don't be afraid to add more edge loops.

H

<Insert Signature Here>
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 3rd Apr 2009 00:22 Edited at: 3rd Apr 2009 00:23
well, could ya gimme some tips bout how to improve its look? and could u plz describe more detaily what ya mean, iam not THAT good at english, and not THAT good modellor yet =P

btw: i use AC3D for this one.

Btw agan: here is the wireframe

Quik, Quiker than most

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 3rd Apr 2009 23:50
bump


[Q]uik, Quiker than most
lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 9th Apr 2009 00:40 Edited at: 9th Apr 2009 00:48
yeah... um

look at this, this is your average flow you should have,

yeah, its a ball that seems rightish i think.
try looking and CAREFULLY READING this thread.
http://forum.thegamecreators.com/?m=forum_view&t=148261&b=3&p=0

Youll notice your mentioned in there...

no matter what you make it should have this flow type for a face, well in most circumstances the flow should be retained in some way.

and yours, well.. yeah.

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