Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Merging .X model animations?

Author
Message
Murloc
15
Years of Service
User Offline
Joined: 28th Dec 2008
Location: Utena,Lithuania
Posted: 3rd Apr 2009 22:58
I was thinking where to put this, models or GDK, but if it depends to GDK, so i put it here

My problem:

How could I put animations of my model that is split up in different animations(.x files) into one single .x file?

For example I have:
Move.x
Jump.x
Stand.x

And want to merge them in single:
Animated.x

Any help will be appreciated!

~Murloc.

Theory-When you know everything,but nothing works.
Practice-When everything works,but you don't know why.
Programming merges these two-Nothing works,and you don't know why.
Murloc
15
Years of Service
User Offline
Joined: 28th Dec 2008
Location: Utena,Lithuania
Posted: 4th Apr 2009 12:29 Edited at: 4th Apr 2009 12:29
BUMP

Still can't merge.. Got found something about merging using DirectX Meshviewer but no instructions how to do it

Please help..

Theory-When you know everything,but nothing works.
Practice-When everything works,but you don't know why.
Programming merges these two-Nothing works,and you don't know why.

Login to post a reply

Server time is: 2024-09-30 21:29:52
Your offset time is: 2024-09-30 21:29:52