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Work in Progress / Revenge 2

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Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 4th Apr 2009 17:29 Edited at: 26th Apr 2009 13:22
Some of you may remember our original multiplayer FPS Revenge, which was released about two years ago and was a tribute to DOOM and Wolfenstein 3D. Revenge 2 is a complete remake of Revenge and is by far BioFox Games best game to date. The original game used sprites for guns, had maps made out of planes, and had only one game mode: deathmatch. We've added fully 3D models, detailed maps, multiple game modes, more stable multiplayer functionality, more game mode customization, and multi-level maps complete with gravity! However, we kept everything that made Revenge 1 a success, namely the heart pumping action. So whether you were a fan of the original or just love FPS's Revenge 2 is the game for you!

Update notes (4/04/09):

As of now Revenge 2 has finished its Beta 2 version and is ready to be downloaded. Keep in mind that the game is now fully playable (up to eight players) and only lacks media needed to make the game more presentable. The game's site has a lot of information pertaining to the power ups, guns, and maps which I will post below the screen shots. Also, there is a possibility that we will need a modeler to help create our player models. If our guy (Jrock) runs into trouble we'll let you know and ask for help. Any and all feedback is much appreciated, especially if you played the original game.

Download Beta 2: http://www.biofoxgames.com/revenge2.php

BioFox Homepage: http://www.biofoxgames.com
Original thread: http://forum.thegamecreators.com/?m=forum_view&t=102956&b=5
Revenge 1 page: http://www.biofoxgames.com/revenge.php

Progress: 52% complete

To do:
-Menus
-Game play settings
-Player models
-More maps (five or six)
-Music and sounds

Completed:
-Initial game setup (map loading, etc)
-Five game modes (Deathmatch, Team Deathmatch, Capture the Flag, King of the Hill, and Bounty Hunter)
-GUI
-All gun models complete
-All powerup models complete
-Movement
-Collision
-Shooting
-Bullet holes
-Item pickup
-Gravity/multi-levels
-Respawning
-Melee(flag)
-Multiplayer functions (up to eight players over LAN)

Screen shots:
The shotgun on our only map Bunker:

Player with the SMG, you can also see the flag for CTF:

Double-barrel shotgun, aptly named the Clusterbuster:

Iron Eagle (sniper) and the infamous Revenge power up:

Tactic Z (handgun) with a view of the Speed power up:


zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 4th Apr 2009 18:07 Edited at: 4th Apr 2009 18:13
Haha i remember immortal guardian! Good to see you guys are still working on different projects. Gonna download the beta later on tonight.
Edit: Btw, try to work on different kinds of maps! In immortal guardian you had a maze, with a low ceiling, it was cool but kinda repetitive. Try to raise the ceiling a little and give various shapes to the rooms. Good luck, i hope i will be able to play the full version
Mr Z
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Joined: 27th Oct 2007
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Posted: 5th Apr 2009 02:35
I remember Revenge, this is already exciting!

There is no greater virtue, then the ability to face oneself.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 5th Apr 2009 02:52
Perhaps you should give us an EXE rather than the source, especially since I apparently can't compile it

Dr Manette
18
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Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 5th Apr 2009 03:39
Haha, that's a big whoops! I fixed it though, so you can download it again.

Quote: "Haha i remember immortal guardian! Good to see you guys are still working on different projects. Gonna download the beta later on tonight.
Edit: Btw, try to work on different kinds of maps! In immortal guardian you had a maze, with a low ceiling, it was cool but kinda repetitive. Try to raise the ceiling a little and give various shapes to the rooms. Good luck, i hope i will be able to play the full version"


Good to see even our first game is still remember. Don't worry about the maps, we have many diverse designs drawn up that will definitely not be boring. The fact that we can have stairs and multiple floors already adds to the depth of the game. Plus the rooms won't just be big rectangles, they will have different shapes and objects to fill up the space.

Quote: "I remember Revenge, this is already exciting!"


If you like Revenge then you will love this remake. A few of our friends have already remarked on how professional it feels and looks. One of the main complaints about Revenge 1 was the lacking graphics, so we have worked hard to make the best models, maps, and textures possible while keeping within the style.

Mr Z
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Joined: 27th Oct 2007
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Posted: 5th Apr 2009 13:53 Edited at: 5th Apr 2009 13:54
Nice. Found a bug, though. When you fire the minigun, you can end up like this when you stop firing:



Just thought I would let you know, so that you can make Revenge 2 as good as possible .

There is no greater virtue, then the ability to face oneself.

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zapakitul
17
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Joined: 1st Mar 2007
Location: In my world
Posted: 5th Apr 2009 14:46
Found a small bug two. Go to where the table is, get up the chair and then on the table and *spoof*, you are on the roof
mike5424
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Posted: 6th Apr 2009 00:00
looks good

www.madninjas.co.nr we are mad and we are ninjas
Dr Manette
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Location: BioFox Games hq
Posted: 6th Apr 2009 22:23
I finished coding one of the two last game modes in Revenge 2. For those of you who have heard or played The Ship (a mod for Half-Life 1) you will recognize the idea. Each player is assigned a target whom must be killed. No one knows who their killer will be or if their target will kill them. To score you must kill your target, but if you kill someone else (except your killer, for which no points are awarded) three points are subtracted. This game mode is appropriately named Bounty Hunter.

Quote: "When you fire the minigun, you can end up like this when you stop firing:"


Yepp, we actually know about that bug. It's one of those small ones that you ignore to tackle the rest of the game. That will be one of the things I'll fix.

Quote: "Found a small bug two. Go to where the table is, get up the chair and then on the table and *spoof*, you are on the roof "


That's not so much a bug as a side effect of our gravity/stairs functions. Since the chair is low enough the game reads it as a slightly raised floor (we position the camera at a certain height above the ground). Which reminds me, anyone who is interested in implementing gravity or stairs, the process is much easier than you would think.

First off, use Sparky's collision. By far the most important dll (besides Ben's multisync ) that we use. By detecting if the map is, say, 150 units below you or not, the function eight keeps you at that height, adjusts the height up, or drops the camera until the height is 150 above. Stairs have separate ramp objects that, when detected, automatically place the camera higher up.

Mr Z
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Posted: 6th Apr 2009 22:26
Quote: "Yepp, we actually know about that bug. It's one of those small ones that you ignore to tackle the rest of the game. That will be one of the things I'll fix."


Ok, just wanted to tell you just in case .

There is no greater virtue, then the ability to face oneself.
Mr Z
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Posted: 11th Apr 2009 13:17
How is it going?

There is no greater virtue, then the ability to face oneself.
Dr Manette
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Location: BioFox Games hq
Posted: 11th Apr 2009 17:20
At the moment I'm working on the last of the game play modes. It's basically like Juggernaut from Halo; one player has powers that make him stronger while the other players try to kill him. This mode is called Renegade. Also, we had some time to do a bigger test of the game (lan party woo) and a few bugs were found. There were some problems in joining, sending scores, and some array-based problems.

So I've got a few wrinkles to smooth out and a game mode to make. Gameplay settings, menus, and sounds will be after that. Once those things are complete the game needs lots of testing and media that I'm not in charge of making (maps, player models, music). When I finish Renegade there will be a new version to test.

Dr Manette
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Location: BioFox Games hq
Posted: 26th Apr 2009 13:21
A little progress has been made in the last couple of weeks, but because of vacation, jobs, school, etc Revenge 2 has slowed down a bit. However, I've been implementing all of the sounds we will need for guns, power ups, and player. A few of these are being recycled from Revenge, namely the handgun, shotgun, and double barrel shotgun sounds. However, the majority will be new sounds.

We also had the chance to test the game at a LAN party, and found some pretty bad bugs in terms of joining games, ending a game when a person wins, and more specific problems with game modes like ctf and king.

Azunaki
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Posted: 27th Apr 2009 10:54
...some of those textures really don't make sense.
Jrock
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Joined: 20th Feb 2006
Location: Riven
Posted: 27th Apr 2009 23:46
Quote: "...some of those textures really don't make sense. "


Elaborate, please.

Are you referring to the fact that they are anachronistic, or simply that they do not look "polished?" They are placeholders, however.

Practice makes perfect. But if nobody is perfect, why practice?
Mr Z
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Posted: 5th May 2009 11:23
How is this game coming along?

There is no greater virtue, then the ability to face oneself.

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