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3 Dimensional Chat / WIP - I'm remaking that sword /again/. You didn't think I would. But I am.

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18
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Posted: 4th Apr 2009 21:03 Edited at: 4th Apr 2009 21:06
All I have right now is a profile of it. I'll start the geometry in just a bit.



But I guess I should give you a bit of info on it... I recalled my original version of this sword, and I liked the way the hilt was designed then. So I based the hilt off of version 1 this time, with a bit of a change. The blade is a bit different this time; it's not just a straight edge anymore, it's got a recurve on the bottom now. I was inspired by the Böker Rampage.




Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
bergice
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Location: Oslo,Norway
Posted: 4th Apr 2009 21:45
Looks kind of flat on the handle part.

NEW: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40ghz 4gb ram 32-bit | OLD: 3.19GHz - 7600GT - 1GB - Windows XP
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Alucard94
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Posted: 5th Apr 2009 02:42
Again?


Alucard94, the member of the future of the past.
Oolite
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Posted: 5th Apr 2009 03:15
This is already totally worthy of a thread...


I'll finish them whenever i can be bothered.
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Posted: 5th Apr 2009 07:09
Quote: "This is already totally worthy of a thread..."


I know, it's not very "3D"... I was expecting to have the geometry finished by now, but I had company over so I couldn't lock myself away in the tower all day ;_; I'll definitely have shots tomorrow (which comes in about an hour...)


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
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Posted: 5th Apr 2009 23:11
Geometry is done. Now this thread is justified.




Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
Demon Air 3D
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Posted: 5th Apr 2009 23:44
Looks great!

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Posted: 6th Apr 2009 06:18 Edited at: 6th Apr 2009 06:49
Been futzing with the geometry a bit, and got some materials.



And some manual bloom effect I did in GIMP:



Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
Demon Air 3D
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Posted: 6th Apr 2009 15:51
Looks even better !

bergice
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Posted: 6th Apr 2009 22:53
With some better textures that will look awesome, and good for a game because it looks like the poly count is ok.

Wireframe please?
If the textures where more detailed it would look great like i said

NEW: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40ghz 4gb ram 32-bit | OLD: 3.19GHz - 7600GT - 1GB - Windows XP
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Posted: 7th Apr 2009 01:42 Edited at: 7th Apr 2009 01:48
Here's a wireframe view of the sword and individual pieces:



The total triangle count is 660.


Quote: "If the textures where more detailed it would look great like i said "


It doesn't have any textures at the moment, just materials. If it had good textures, it could look better, but 2D art is my serious weak point. Still haven't learned how to make the pixels look like the materials I want, and I'm actually better off making a greyscale image, generating a normalmap and making a shader to do it for me.


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
ABXG
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Posted: 7th Apr 2009 03:25
Hey, that is a nice looking sword. Will you possibly be sharing the model? I would be interested in using it in my game.
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Posted: 7th Apr 2009 04:11 Edited at: 7th Apr 2009 04:11
NEVER!!!!! <- this is sparta.


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
Dared1111
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Posted: 8th Apr 2009 15:04
Dude.... So.... awesome...
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Posted: 12th Apr 2009 06:18
Here's a little history:




Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
PW Productions
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Posted: 12th Apr 2009 06:59
I like the first one's barbaric look and the fourth one's sleek look. 2 ?'s:

What did you make it with?
...and...
What'd you make the texture with?

LOL I like your location....

Nothing is too hard as long as you can achieve it (*Note* This does not apply to programmers).
-www.pwproductions.webs.com- Visit the new forum!!
lazerus
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Posted: 12th Apr 2009 13:05
Ughh I wanna make a swordy

lol, everyone I know atm is making a sword or weapon of some kind, Am makin a bloody Mace/picake/sharp big weapon.

No fair

it looking good I would prefer the lowest one down considering it looks alot better built to the others, Although if you want to survive a battel with that thing i suggest you magically untapper the edges slightly just to reinforce it, otherwise, well i don't want to be there when i breaks lol.

Quite intresting you never mirrored it, instead you gave a cle-shay -( dont really care about spelling atm) at the top of the sword which will be again very irratating since the blade would get stuck or it would strike the foe first dissapating the blow.

It would probably be a pain for the lunge kill aswell.

Hope Constructive Crit helps- (wow am in a good mood lol)

Cheers cb

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Posted: 12th Apr 2009 21:29
PW Productions Manager: I made the first two with Milkshape 3D, and the last two with XSI|ModTool. The textures, for those that have them, are made in Gimp.


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
lazerus
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Posted: 13th Apr 2009 00:51 Edited at: 13th Apr 2009 00:53
Out of curiosity what is the crest relation? It seems your focus point. I like it personaly, especially since you can see your thought flow, the experimentation in the few to create the forth with incorporates the first and third, bracers, the two strips that curl outwards. on ethier side og the crest. The three jagged spikes that connect the blade on the forth, the hilts evoled in a simillar fashion,
My mind is frustrated, I will come back this with a clear head.

sorry if i seem patronising, it is not my intentions, i just want to practise my analyising skills, and it helps to see another way about a problem, it also is like a problem, a puzzel if you will on how you got to A - B ethier it be your sub-concious or a concious decision ethier way i find it intriguing. I found other patterens but i grow weary of the recognition, I will continue only with your permission or if it is requested.

Man am on a roll,

cheers cb

And as the thousands bleed stagnant and scream to plead for their lost memories and questions in a melancholy pain and fear.
So I will crouch down, smile and whisper,
No. //BlooD Right, Book by me
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Posted: 13th Apr 2009 07:09
lazerus: I'm not bothered by it -- in fact I find your interest, however impersonal as "practice", somehow gratifying

I did consciously preserve the hilt design, and the overall feeling of the sword as a whole, which is why I listed all four together as "versions" rather than just an assortment of works. Each time, my skill to model grew, and I learned from the latest version what met my fancy and what didn't. I knew instinctively that the first three versions would never have made it in a good looking game, so perhaps subconsciously I kept remaking it looking for a version that could perchance be the geometry I finally use, and I think I have now captured that. With some minor tweaks, version 4 could well be the geometry I use in the actual game. What now remains to be completed for my game is... everything else!

As for where I got the idea for the hilt, I was slightly inspired by King Theoden's sword. I took the general shape of the curvature and applied it to my own design. Version 1 captured what I wanted to do with it the most, and with versions 2 and 3 I was slowly straying away, which I didn't like. This last version has been a test to recapture what I had in version 1 that it itself could not express, except with the interpretation of my imagination, which was its source.

The blade, as you can see, was never intended to be the classical medieval sword blade that everyone thinks of; if the hilt is the only work of originality it doesn't seem to me like enough to justify its creation. Granted, this blade's design isn't "original" enough for me to say I made it first and last, but when in my mind I put it in the hand of the character I made it for, it makes all the difference. The inspiration that led me in the direction I went though the process of perfecting this sword, as far as the blade, was actually the wrist rest on the bottom of the Saitek Eclipse II keyboard When I saw the Böker+ Rampage, I knew I had seen the kind of finishing touch that the simplistic straight blade was missing.

I had no clue what I was doing with the butt of the hilt. You can probably see that between versions (1/2), 3, and 4, they are all different. The only reason version 2 resembles version 1 is because that "worked" and I had no other ideas. I wanted something distinguishing, but ordinary and simple at the same time. The butt of the KA-BAR Next-Gen Marine Combat knife gave me just what I needed. I think it fits perfectly as-is, but depending on how I feel once it's on the character I might see fit to stick a ruby in there or something.


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....

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