Anyone know a way to get a PhysX Player Controller to work with Dark AI Entity Characters? When I try it, the entity will fall, but then when it hits the ground, it won't be affected by gravity anymore, does anyone have a solution, this is all I have
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phy move character controller Phy_CharBlk01,0.001
rotate object TST_Enemy,0,AI get entity angle y(TST_Enemy),0
position object TST_Enemy,AI Get entity x(TST_Enemy),object position y(Phy_CharBlk01),AI get entity z(TST_Enemy)
position object Phy_CharBlk01,object position x(TST_Enemy),object position y(Phy_CharBlk01),object position z(TST_Enemy)
if ai get entity is moving(TST_Enemy)=0
AI entity random move TST_Enemy,100,100
endif
AI entity look at position TST_Enemy,AI get entity destination x(TST_Enemy),AI get entity destination z(TST_Enemy)
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T-Aqa
-Every Time-