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FPSC Classic Models and Media / How to make a vehicle walker!

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DestroyerHive
17
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 5th Apr 2009 15:28
first, set the speed to 30 (slow) or 130 (fast)
second, give the Law, or Vickers (suggested)
third, spawn on ammo (set ammo to 100)
fourth, set the player sound to Robotic
and fifth, set playr's health to 1000

Any suggetions to improve would be welcomed.
(use the tgc free sentry to understand what I mean)

A single drop of water can mean a drained ocean for future generations
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 5th Apr 2009 22:28
33 views and still no post...

A single drop of water can mean a drained ocean for future generations
AaronG
19
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 5th Apr 2009 22:32
Well, it seems like a nice idea. Screenshot?


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Flatlander
FPSC Tool Maker
19
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 6th Apr 2009 01:10
Be patient. Don't expect immediate responses.

I'm not sure what this is doing but others might.

The past has a lot of memories to hold onto; but, today is chock full of new adventures, and, the future shouts out, "The best is yet to come!" -- TerryC
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 6th Apr 2009 01:44
There's no screenshot, just makes it feel like you're driving a walker, that's all...

A single drop of water can mean a drained ocean for future generations
s4real
VIP Member
20
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Joined: 22nd Jul 2006
Location:
Posted: 6th Apr 2009 01:55
Im with you F l a t l a n d e r not sure what this is all about.

best s4real

Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 6th Apr 2009 02:38
I think it's supposed to make the player feel that they're in a robotic walker vehicle, or a mech.
puppyofkosh
19
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Joined: 9th Jan 2007
Location:
Posted: 6th Apr 2009 04:18
Interesting idea, if only there was a texture for robotic hands too.
Errant AI
19
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Joined: 24th Aug 2006
Location:
Posted: 6th Apr 2009 11:35
I probably shouldn't post this but the attached should help convey what the OP is talking about. The media in the video was done almost a year ago (when I made the M32 launcher) and I decided to screw around with some mecha viability testing. When/if I have time, I'd like to develop a mini-set of weapons for the concept. What you will see is actually three different weapons but it all looks the same. Sadly the effect is ruined when you can press numkey zero to hide the HUD.

I think it would be cool to have a big robo FPS game. You would want to have scaled down vehicles and buildings to really achieve awesomeness. X10 would probably be best choice because I'd think you'd want a lot of dynamic objects (cars, tanks, etc) to kick around but might also be doable in one of s4's mods.
DestroyerHive
17
Years of Service
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Joined: 8th Mar 2009
Location: Ravenholm - pwning headcrabs
Posted: 6th Apr 2009 23:22
It is simply a mech simulation. I wanted to do a tank, but I can't control the jumping and crouching so... yeah

A single drop of water can mean a drained ocean for future generations

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