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DarkBASIC Discussion / A question about limbs, what are they?

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silvergazimon
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Joined: 6th Apr 2009
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Posted: 7th Apr 2009 00:30
I was reading through my manual for Dark basic and noticed instead of bone animation it uses Limbs.

Now I understand that limbs are/were used in PSX games and have some idea how they work but the question I have is:

How do you make a limb?

Is it made in Blender and filed off into the X then given a special name or is it broken down in Dark basic? Thought I ask.

Thanks for your help in advance.

"I'm bein' slow here!"
That1Smart Guy
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Posted: 7th Apr 2009 01:25 Edited at: 7th Apr 2009 01:26
im not sure as to how it relates to blender, but to create a limb i generally use a format like this:



remember tho that primitives use limb 0 as the main limb, also you can rotate limbs using (rotate limb objnum,limbnum,x,y,z) or (x/y/zrotate x/y/z value), although how they rotate is relative to the main limb so dont expect limbs to rotate how you expect them

There are only 10 kinds of people in the world, those who understand binary and those who dont
Latch
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Joined: 23rd Jul 2006
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Posted: 7th Apr 2009 02:35
That1Smart Guy outlined it pretty straight forward. A limb is a mesh added onto a mesh. If you had a box for example, you could add 4 cylinders as wheels and link them to the box as limbs. This allows independent motion or animation of the individual parts (limbs) but it keeps all of the meshes linked together to the main mesh so it's like a body.

Take a look at the attachment. It is a character trying to balance on one leg. It's made up of boxes and spheres that are the different limbs of the body. Just unzip the files into the same folder and run the balance.dba code

Enjoy your day.

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