alright. ply, eai, all others, come here please.
;flak spec
;FLAK Start
throwangle = 15
throwforward = 10
throwheight = 0
;FLAK Movement
lifespan = 5000
yinc = 2
zinc = 6
xspeed = 10
yspeed = 30
zspeed = 10
weight = 500
spinx = 330
bounceonhit = 1
explodeonhit = 1
damage = 25
;FLAK Explosion
exponfloor = mushroom
expinair = smokey
;FLAK Sounds
sndbounce = bounce.wav
sndexplode = explode.wav
i don't know if that is relevant.
what im trying to achieve is a bullet tracer that uses a different debris folder than other, projectile weapons. if this is achieved than i can eliminate exploding bullets and other errors faced before. i am also trying to see what the heck is wrong with the "scorched" overlay that is supposed to appear after an explosion. im just starting all this now and any help is appreciated.
im also wondering if it is possible to have halo style grenades where you have 4 at any given time, and can throw them by pressing a key. this is not as important as the first one. i don't see if it would work because its classified as a weapon and you can only have one at any given time.
ps. what do you do when a blonde throws a gernade at you
pull the pin out and toss it back
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