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Dark GDK / Problems loading FPSC Level

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Fr4gory
18
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Joined: 13th Nov 2005
Location:
Posted: 7th Apr 2009 05:16
Hello,

When I load my FPSC level into DGDK I get this problem -> see screenshot, the most of the enities and walls won't load, it's a very small level that I use for the menu screen. I used static entities except for one light that I set to dynamic to see if it would work in DGDK, that's all the info i can give i'm afraid

Is this a familiar problem? and how can I resolve it?

let me know, Thank you

Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk

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chunks chunks
17
Years of Service
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Joined: 2nd Jan 2007
Location: ackworth uk
Posted: 7th Apr 2009 09:03
I think what you have done there is not included all the media / the directory structure must be same as fpsc too .

Also dgdk does not throw any exeptions up for missing media , like dbpro does just gets on with it and displays whats there.

dont think dynamic entities/lights work with gdk.

nvidia geforce 8600gt + amd athlon 64
windows xp pro.
Fr4gory
18
Years of Service
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Joined: 13th Nov 2005
Location:
Posted: 7th Apr 2009 16:39
deleted the dynamic entries
directory structure can be viewed in screenshot
I used the same directory structure as in the "Game Level" Tutorial and as in the video of Lee where he shows how to load a FPSC level into DB

I've been trying several things, but without results

code used can be viewed below


Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk

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Fr4gory
18
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Joined: 13th Nov 2005
Location:
Posted: 7th Apr 2009 18:05
nevermind, finally found the solutions, I disabled Full Shader Support when compiling the FPSC level into FPSC and then loaded into DGDK again and worked perfect

Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk

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