deleted the dynamic entries
directory structure can be viewed in screenshot
I used the same directory structure as in the "Game Level" Tutorial and as in the video of Lee where he shows how to load a FPSC level into DB
I've been trying several things, but without results
code used can be viewed below
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
SetCurrentDirectory ( "media" );
SetCurrentDirectory ( "TitleScreen" );
dbLoadObject ( "universe.dbo", 1 );
dbSetObjectLight ( 1, 0 );
dbLoadObject ( "skybox2.x", 2 );
dbSetObjectLight ( 2, 0 );
dbSetObjectTexture ( 2, 3, 2 );
dbScaleObject ( 2, 5000, 5000, 5000 );
dbPositionCamera ( 100, 550, -100 );
while ( LoopGDK ( ) )
{
dbSync ( );
}
return;
}
Michel Cilissen - CiliSoft Software Solutions
michel@techblog24.com - http://www.cilisoft.tk