I've figured out a way to "get rid of it". While it doesn't actually get rid of it, it gives the illusion of the game fading in from black instead.
You simple retexture one of the fake wall objects to be completely black, place it directly in front of the player's start maker, give it a spawn life of 2 or so, and set it's destroy script to "disappear2.fpi". If all done correctly, the game should look like it's fading in from black.
You could probably accomplish all sorts of effects this way, but this is just one of the ones I've found. I hope you guys can put it to good use, I was contemplating keeping a secret for a while.