Quote: "Quote: "because milkshape cannot import Animations"
it can
"
I talk of DirectX naturally ,It cannot be import directly you need import by fragmotion and convert it in Msd format.So open it by milkshape and you can have your animation right
But for me you need to start again your model
I have made for now only one animated model (and many static)
Here my steps
1)Make my entity by Milkshape
2)Export it in OBJ format
3)Open it by UVMapper and adjust the uvmap and save model and texture map
4)Import the OBJ format in Milkshape
5)Give It the animation and textured map ,adjust by Photoshop
6)Export it in DirectX animated file
oldboy of 40 years old