Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Dynamically updating texture detail

Author
Message
cybersmyth
15
Years of Service
User Offline
Joined: 7th Apr 2009
Location:
Posted: 7th Apr 2009 20:45
I’m totally new to 3D game programming, DarkGDK has been totally killer in helping me get a handle on this kind of programming! So, I am very, very inexperienced.

What I’m wondering is, is there a specific technique involved for updating textures dynamically based on what portion of the object the user is seeing? I’m thinking in terms of the way Google Earth updates the textures as you zoom in, only obviously on a much smaller scale.

If someone could just point me in a general direction, I’d appreciate it. I’m sure it’s fairly complex.

-Joe
prasoc
16
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 8th Apr 2009 12:21
What you are describing is LOD: Level of Detail. What you do (in essence) is make the objects that are close to you high poly and the further away the object gets, the lower detail it is.

Login to post a reply

Server time is: 2024-11-25 14:56:53
Your offset time is: 2024-11-25 14:56:53