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Dark GDK / Is there a tutorial for Sparky's collision?

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yahya
15
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Joined: 16th Oct 2008
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Posted: 7th Apr 2009 23:16
Is there anything like guide or tutorial that can help me understand how it works, since ma having problems and no one seems to know how to help.
ABXG
15
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Joined: 1st Apr 2009
Location: Canada
Posted: 8th Apr 2009 15:50
There where a couple of example programs with source code that came with Sparkys. There is also a help file with descriptions of all of the functions, those helped me out a lot in getting started with Sparkys.

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Currently developing an "over-the-shoulder", action based, RPG with combat based on rag-doll physics.
yahya
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Posted: 12th Apr 2009 13:02
Isn't there something else, I mean there has to be there somehing more simple to understand it?
heyufool1
15
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Joined: 14th Feb 2009
Location: My quiet place
Posted: 12th Apr 2009 17:19
Honestly just by looking at the programs it should be somewhat easy to understand. I've programmed with Dark GDK for about 1 month now, and just 2 days ago i implemented sparky's ray casting for shooting and his sliding example in my FPS in about 30 minutes. So if I can do it you can do it. Just be sure to read the comments.

I'm poetry in motion
yahya
15
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Joined: 16th Oct 2008
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Posted: 13th Apr 2009 01:52
Well I can't seem to understand it, since I tried to do a collision between 2 objects and it does not work, but if I place a bulit-in obj. like a square or traingle it works.

So I need to know why, and no one here is answering me in the other topic, so I need something other than the help files, that shows way too little of the sparky thing, its rules and how it works.

If no, can I at least get another collision engine name that works well with DarkGDK and and has his own tutorial(and simple to use), plz I kinda need it.

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