Whenever I try to use any of the physics commands or run any of the samples it gives me
This is what i get when I run a sample
1>------ Build started: Project: Advanced Machinery, Configuration: Debug Win32 ------
1>Linking...
1>DarkPhysics.lib(EngineUpdate.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' specification
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onDestroyDevice(void)" (?onDestroyDevice@DxFluidRenderer@@QAEXXZ)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onLostDevice(void)" (?onLostDevice@DxFluidRenderer@@QAEXXZ)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onResetDevice(struct IDirect3DDevice9 *)" (?onResetDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onCreateDevice(struct IDirect3DDevice9 *)" (?onCreateDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
1>DarkPhysics.lib(FluidUpdate.obj) : error LNK2001: unresolved external symbol "private: void __thiscall DxFluidRenderer::renderSurface(struct IDirect3DDevice9 *,struct D3DXMATRIX &,struct D3DXMATRIX &,float)" (?renderSurface@DxFluidRenderer@@AAEXPAUIDirect3DDevice9@@AAUD3DXMATRIX@@1M@Z)
1>D:\Physics\Samples\Dark Physics\Debug\Advanced Machinery.exe : fatal error LNK1120: 5 unresolved externals
1>Build log was saved at "file://d:\Physics\Samples\Dark Physics\Advanced Machinery\Debug\BuildLog.htm"
1>Advanced Machinery - 6 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
This is what i get when i run my own
1>------ Build started: Project: Physics, Configuration: Debug Win32 ------
1>Compiling...
1>Main.cpp
1>Linking...
1>LINK : Debug\Physics.exe not found or not built by the last incremental link; performing full link
1>DarkPhysics.lib(EngineUpdate.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onDestroyDevice(void)" (?onDestroyDevice@DxFluidRenderer@@QAEXXZ)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onLostDevice(void)" (?onLostDevice@DxFluidRenderer@@QAEXXZ)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onResetDevice(struct IDirect3DDevice9 *)" (?onResetDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
1>DarkPhysics.lib(EngineSetup.obj) : error LNK2001: unresolved external symbol "public: void __thiscall DxFluidRenderer::onCreateDevice(struct IDirect3DDevice9 *)" (?onCreateDevice@DxFluidRenderer@@QAEXPAUIDirect3DDevice9@@@Z)
1>DarkPhysics.lib(FluidUpdate.obj) : error LNK2001: unresolved external symbol "private: void __thiscall DxFluidRenderer::renderSurface(struct IDirect3DDevice9 *,struct D3DXMATRIX &,struct D3DXMATRIX &,float)" (?renderSurface@DxFluidRenderer@@AAEXPAUIDirect3DDevice9@@AAUD3DXMATRIX@@1M@Z)
1>libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol __malloc_dbg
1>libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol __free_dbg
1>libcpmtd.lib(stdthrow.obj) : error LNK2001: unresolved external symbol __CrtDbgReportW
1>Debug\Physics.exe : fatal error LNK1120: 8 unresolved externals
1>Build log was saved at "file://d:\Projects\DarkPhysics\Cloth\Physics\Physics\Debug\BuildLog.htm"
1>Physics - 9 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I've uinstalled and reinstalled several times included all the include files and library files and even tried the updated files for the GDK. I used to get the objects were made with a older compiler please rebuild the library files so i opened the DarkPhysics.h file and rebuilt it and that error went away so now im just getting the ones i listed above.
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