@Bursar
You have some very good points, but I would like to point out that making a text adventure isn't as hard as you make it sound.
At one point, I created a text adventure engine in under 200 lines of code, and most of the code was for graphics. What I did that really makes it so much easier then the way you described is I had it so there was only certain selections that you choose with the numbers on the keyboard.
I know it wasn't the best way, but for someone who wants to start with making text adventures it would be fine.
@Ellingworth
With some programming experience already you should be able to make a text adventure fairly easily. My advice, learn how to use files. You don't want to recompile everytime you add somthing to your story. A hint about using files, you don't create the file using "make file" command, you actualy use "open file to write." I know this stop me from using files for a long time, I could never figure out how to use them.
Also, get IanM's MartixUtils plug-ins, they have some very nice functions for string parsing. Last thing, when you want to have some better looking text then the default, get the d3dFunc library, it has alot more options and has antialised text.
Good luck!
DBPro, limited by the programmer.