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3 Dimensional Chat / Bluenose II

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tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 10th Apr 2009 23:39
I havent posted any work here for a little so I thought I'd share a pic of a boat I am working on. It is about half done and still have loads of work to do yet. But here's where I am at so far.

darimc
19
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Joined: 19th Jan 2007
Location: Canada
Posted: 10th Apr 2009 23:51
My grandfather helped build the bluenose II. Looks like a pretty nice model.

lucifer 1101
17
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 11th Apr 2009 05:31
thats incredible, great work..

the only thing that it really needs to be usable are the sails, but your the one whose doing and you know it inside out..

great job..
Sid Sinister
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Joined: 10th Jul 2005
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Posted: 11th Apr 2009 15:33
Very nice modeling work! Textures are getting there, but them seem kinda low res and stretched. What resolution are they currently at? And did you even UV Map it? You probably did, but you could have also just stuck different shapes in there (bad), so I'm just asking.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 11th Apr 2009 18:05
thanks for the compliments guys.

@ Sid, actually there's no UV map yet. The greatest thing about the new directX exporter in Truespace is that it supports multiple textures, and you have the ability to uv your objects in the same way as you would with a world editor. For this model it would probably be best to uv it like a world editor sinse it is made up from different parts and glued together. Either way, DBPro loves the new format and works well with it. I will try and post a dbpro shot later today some time. Here's another model that i started yesturday, again I had no need to actually uv map it.



this one im going to try and do a detailed engine for it, this is really only for a render so im not worried about the poly count. The boat im trying to keep low enough in poly that it can be used with DBPro.
Sid Sinister
20
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Joined: 10th Jul 2005
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Posted: 11th Apr 2009 18:57
I think your talking about multi-sub textures. At least that's what their called in Max. You can still UV Map and use Multiple textures. This would considerably improve the quality of it. It looks better in the picture about this because the shapes are like toothpicks, but as you can see on your ship, especially the haul, the texture looses it's realism.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 11th Apr 2009 19:43
yeah the textures don't look to good, i admit. right now there only there to give the model some type a looks other than just a plain mesh. But this is still a wip far from being finished.
I have been looking up pics of the actual bluenose and most likely going to be doing a whole lot of changing from what i have now. The rigging is going to be changed for sure, right now it makes the boat look very small comparing to the actual size of it.
tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 13th Apr 2009 16:52
here's the engine for my wright flyer, still have a little workd to do to it.

lucifer 1101
17
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 13th Apr 2009 16:55
thats awesome as are you thinking of making it animated...
tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 13th Apr 2009 17:28
Im not sure if I will attempt to animate it or not. I was thinking about that last night that it would be pretty neat to see a simulation with it. I can't see it being to difficult to do. Maybe once this months model contest is finished, i'll try it. I am going to enter this in Caligari's monthly contest.
Alucard94
18
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 13th Apr 2009 19:31
Good stuff, modeling wise these are rather great, I'd suggest as mentioned that you UV Map them and give them a proper texture, it'll make them look very great.


Alucard94, the member of the future of the past.
tatts
20
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 13th Apr 2009 20:37
thanks for your compliments alucard

I do plan to uv them, It'll be awhile before the bluenose is complete, there's alot im going to change and fix on it.

the wright flyer started out as just a quicky, I had built the flyer itself in a day. But then I entered the monthly contest on the caligari forums with it so I am going to be redoing the flyer itself to make it look more real. I plan to do a screen shot of the flyer with and without the canvas on it. And who knows, maybe it might end up as a download for people to use and study if they want too.

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