thanks for the compliments guys.
@ Sid, actually there's no UV map yet. The greatest thing about the new directX exporter in Truespace is that it supports multiple textures, and you have the ability to uv your objects in the same way as you would with a world editor. For this model it would probably be best to uv it like a world editor sinse it is made up from different parts and glued together. Either way, DBPro loves the new format and works well with it. I will try and post a dbpro shot later today some time. Here's another model that i started yesturday, again I had no need to actually uv map it.
this one im going to try and do a detailed engine for it, this is really only for a render so im not worried about the poly count. The boat im trying to keep low enough in poly that it can be used with DBPro.