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FPSC Classic Models and Media / Scaling models for FPSC

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McGee
17
Years of Service
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Joined: 6th Apr 2009
Location: Earth
Posted: 11th Apr 2009 02:47 Edited at: 11th Apr 2009 18:02
Hey does anyone how to create a model to the correct scale for FPSC in Blender?
If not is there another program that I can go between to ensure an accurate scale?

i.e. X amount of units in 3D program = X amount in FPSC

Thanks.

"If you were a man I would punch you, I'd punch you right in the mouth"
Water in fpsc
17
Years of Service
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Joined: 13th Aug 2008
Location: Smallville and a beach house in Oblivion
Posted: 12th Apr 2009 16:47
my technique is to model the modle in blender at the proper size then what you do is hit "S" then "5" that shoud do it.

Come check out my game playing and making forum at:geekygamers.ownforum.org
Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 12th Apr 2009 17:14
Quote: "my technique is to model the modle in blender at the proper size then what you do is hit "S" then "5" that shoud do it. "




----------------------

8 inch by 8 inch is 1 by 1 unit in fpsc

2.54 meters by 2.54 meters (or 10 meters by 10 meters, google sketchup)(depends on software) is 1 by 1 unit in FPSC


GOOD LUCK


-Red Eye: Now In The Forums-Red Eye Productions
Paul112
20
Years of Service
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Joined: 1st Jan 2006
Location: UK
Posted: 12th Apr 2009 17:17
The length/width/height of a single FPSC segment in Anim8or is 100.

Paul

McGee
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Earth
Posted: 12th Apr 2009 19:10
Thanks for the help guys

"If you were a man I would punch you, I'd punch you right in the mouth"

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