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3 Dimensional Chat / My first head model - crit wanted!

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AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 11th Apr 2009 03:02 Edited at: 11th Apr 2009 16:14
I've finally completed modeling and texturing the first ever head model I've made without a tutorial!





The texture might look a little cartoonish--that was kind of the look I was going for--so I'd mostly like crit on the model itself, specifically the topology, and how I can improve it. I plan on adding hair and accessories as well, but I thought it'd be easiest to criticize the head itself without anything extra on it. I'm also aware that there's a lot of extra polygons on the back of the head--I'm working on that right now.

i like orange
lucifer 1101
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Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 11th Apr 2009 05:28
the only two things i could pick up was that the front of the ear jutted out, its usually meant to merge into the head, and the back of the head doesnt push in as if there was a neck it was going too..

sorry if i couldnt explain it very well, but overall its a very good job and i would love too see more of your work....
AndrewT
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Location: MI, USA
Posted: 11th Apr 2009 06:24
Quote: "the only two things i could pick up was that the front of the ear jutted out, its usually meant to merge into the head, and the back of the head doesnt push in as if there was a neck it was going too.."


Just fixed the ear issue, regarding the neck, well, I didn't model one, so that could be part of the problem. I'll try and get a neck modeled.

Quote: "sorry if i couldnt explain it very well, but overall its a very good job and i would love too see more of your work.... "


Thanks.

i like orange
lucifer 1101
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Location: Melbourne, Australia
Posted: 11th Apr 2009 06:36
ok something i missed when i first looked at it was the line above the brow is pushed in, its meant to curve slowly in

e.g. side on - you have | should be /
/ |

i hope that make sense..
tatts
18
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Location: Ontario,Canada
Posted: 11th Apr 2009 11:47
You should atleast put some type of lighting to it when you render your pics out. That first pic has no depth at all and if it were'nt for the two other pics, you can't even tell it is a model. that first one looks nothing more than a picture drawn out in a paint program.
AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 11th Apr 2009 15:39 Edited at: 11th Apr 2009 15:40
Quote: "ok something i missed when i first looked at it was the line above the brow is pushed in, its meant to curve slowly in

e.g. side on - you have | should be /
/ |

i hope that make sense.. "


I think I got what you mean, and I fixed it. Thanks.

Quote: "You should atleast put some type of lighting to it when you render your pics out. That first pic has no depth at all and if it were'nt for the two other pics, you can't even tell it is a model. that first one looks nothing more than a picture drawn out in a paint program."


The model itself is to be cell-shaded in game--Goraud shading and the like would not give an accurate depiction of what it will look like, and I figured cell-shading would, if anything, make it harder to pick out features and what not. However if a shaded model is easier to criticize then I'll update my first post with new renders.

i like orange
Aaagreen
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Location: City 17
Posted: 11th Apr 2009 17:33
One thing I noticed is that his mouth/jaw looks like he's about to throw up.

AndrewT
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Location: MI, USA
Posted: 11th Apr 2009 17:52
Quote: "One thing I noticed is that his mouth/jaw looks like he's about to throw up."


Ahh, I could tell something about his mouth looked off, but I couldn't quite tell what. Thanks.

i like orange
Image All
18
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Joined: 30th Dec 2005
Location: Home
Posted: 11th Apr 2009 20:00 Edited at: 11th Apr 2009 20:01
Just a few characteristics that make it look odd:

his eyes seem squished and bugged out
the area around his mouth is fat
he doesn't have a chin
his nostrils are very circular

this is what normal nostrils look like, for reference:


\o/


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
lazerus
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Posted: 12th Apr 2009 13:29
As i just posted for the other character thread, here is some tut'son character process' and head modeling although the latter will just to be to touch your style,


http://www.poopinmymouth.com/process/character_tutorial/character_process.htm

http://www.secondpicture.com/tutorials/3d/3d_modeling_of_a_human_head_3ds_max_01.html

thier very detailed and will break down each step, although the first will jump slighlty but dont worry about that, just get the shape right. And excuse the bad names, I googled for them so hororrs are bound to surface

AndrewT
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Location: MI, USA
Posted: 12th Apr 2009 16:01
Thanks for the tutorials, I'll check them out.

i like orange
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 12th Apr 2009 16:11
That's not bad, certainly better than what I could do.

"You are not smart! You are very un-smart!"
Alucard94
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Location: Stockholm, Sweden.
Posted: 12th Apr 2009 17:46
It's pretty nice for being the first head you've made yourself, but you've got a few things wrong, mainly just a few small anatomy issues and the fact that the edge flow has some issues.
Since I'm lazy I just googled an image instead of making one myself but take a look at this:

Notice mostly how the edge loops around the eyes and the nose flow through the mesh of the model, since I noticed a few issues there in your model.


Alucard94, the member of the future of the past.
AndrewT
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Posted: 12th Apr 2009 17:57
Ahh, thank you. I always have a hard time getting edge flow right--I'm terrible at organic modeling--so that image is extremely helpful.

i like orange
Sid Sinister
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Posted: 13th Apr 2009 06:56
Wow, that's actually really good for the first time you've done a head! The topology (edge flow) isn't too bad, but as noted, it does need some work. Maybe it's me, but a head is quite beautiful when in wireframe mode I just like how you can see how the edge flow loops around in both directions. Around the face, and around the skull.

I like to start from the nose and move my way back, using symmetry of course. For some reason, I like imagining that I'm stretching a balloon like material over his nose, progressively touching the rest of his facial features, and then wrapping it around the back. Once this basic shape is down, I imagine that I'm just using my hands to press on the front of the balloon to reveal in more detail his cheeks, lips, eyes and nose.

The eyes are also done separately. Just leave a hole where the would go and add them in later.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
Image All
18
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Posted: 13th Apr 2009 08:17
Quote: "For some reason, I like imagining that I'm stretching a balloon like material over his nose, progressively touching the rest of his facial features, and then wrapping it around the back. ... I imagine that I'm just using my hands to press on the front of the balloon ..."


It's because in a previous life you were a murderer who used elastic material to suffocate his victims.

</OT>


Remember those old guys? They made epic renders, I think one of them was called DaVinci, and all they used was MS Paint. Sometimes it's just skill....
Sid Sinister
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Posted: 13th Apr 2009 09:27
LOL! After rereading it, it does sound incredibly violent. Hahaha, thanks for the laugh image! I really haven't killed anyone though

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
-Degrees: Computer Animation-
AndrewT
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Location: MI, USA
Posted: 13th Apr 2009 13:25
Sid Sinister:

Thank you for the valuable crit.

Quote: "I really haven't killed anyone though"


Sure you haven't, Sid, sure you haven't...

i like orange

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